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AgeCommit message (Expand)Author
2018-04-18Workbench: fixed C++ style commentsJeroen Bakker
2018-04-18Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-18Workbench: reuse similar materialsJeroen Bakker
2018-04-18WORKBENCH: Solve C2016 compile errorsJeroen Bakker
2018-04-18Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-04-18Workbench: Fixed SegFaultJeroen Bakker
2018-04-18Cleanup: unused varCampbell Barton
2018-04-18Merge branch 'blender2.8-workbench' into blender2.8Jeroen Bakker
2018-04-18Cleanup: unused varCampbell Barton
2018-04-18Workbench: Basic Solid StudioJeroen Bakker
2018-04-17Eevee: Use textureGather for minmaxZbuffer downsampling.Clément Foucault
2018-04-17Workbench: clean up the viewport shading codeJeroen Bakker
2018-04-17Cleanup: unused vars, long linesCampbell Barton
2018-04-17Particles: Hair: Make hair selectable in the 3D view.Clément Foucault
2018-04-17Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-17Workbench: Switching Draw engines based on draw modeJeroen Bakker
2018-04-17Eevee: Render: Fix assert with framebuffer not being bound before read.Clément Foucault
2018-04-17Eevee: Fix AA in render mode.Clément Foucault
2018-04-17Workbench: Draw modesJeroen Bakker
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-16Workbench: Added Object Color to collection_propertiesJeroen Bakker
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-04-13Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-13Workbench: Silhouette shadingJeroen Bakker
2018-04-13CLAY: Fix prepass shader on certain compiler.Germano
2018-04-08Clay: Improve loading time.Clément Foucault
2018-04-08Eevee: Reduce loading time.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-28Clay: Remove warning.Clément Foucault
2018-03-27Eevee Shaders: Fix "No matching overloaded function"Germano
2018-03-26Eevee: Use named EEVEE_EffectsFlag for effects flag.Clément Foucault
2018-03-26Eevee: Fix feedback loop warning.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25Basic Engine: Remove unneeded use of Framebuffers.Clément Foucault
2018-03-25Clay: Fix alpha problem cause by FXAA pass.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-21Eevee: Fix missing camera animation with CoWSergey Sharybin
2018-03-17Eevee: Volumetrics: Fix crash when using smoke volumes.Clément Foucault
2018-03-16Eevee: Add warning comment about ubo/texture persistence.Clément Foucault
2018-03-16Clay: Small cleanup.Clément Foucault
2018-03-16Code cleanup: fix various compiler warnings on clang/macOS.Brecht Van Lommel
2018-03-14Clay: Add FXAA.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14Clay: Refactor: Port clay to a deferred pipeline.Clément Foucault
2018-03-14Eevee: Fix sequencer rendering.Clément Foucault