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2022-01-27Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-25Workbench: Use GPU_ARB_gpu_shader5 instead of GL variantClément Foucault
2022-01-25GLShader: Fix buffer overflow caused by workaround uniformClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-25Fix depsgraphs sharing IDs via evaluated edit meshSergey Sharybin
2022-01-20Fix T94726: crash with GPU subdivision on a custom bone shapeKévin Dietrich
2022-01-20Subdivision: add support for vertex creasingKévin Dietrich
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2022-01-06Bone Overlay: support changing bone wireframe opacity.Alexander Gavrilov
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-06Cleanup: Clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-27Render: move editor/render module to c++Jacques Lucke
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-20Fix T94262: Grease Pencil Blur Effect DoF mode wrongPhilipp Oeser
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
2021-12-10EEVEE: Shadow: Avoid double renderingClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-12-07Fix crash when switching back from render preview.Jeroen Bakker
2021-12-07DrawManager: Engine Instance Data.Jeroen Bakker
2021-12-07Cleanup: Fix various source typosluzpaz
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault
2021-12-04EEVEE: Light: Merge ShadowData into LightDataClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-12-02Fix T84710: Instances with only mesh edges or vertices are invisibleHans Goudey
2021-12-02Merge branch 'blender-v3.0-release'Hans Goudey
2021-12-02Fix T93525: Crash with curve/text armature bone gizmoHans Goudey
2021-11-30Cleanup: clang-format, trailing spaceCampbell Barton
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-24Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-24Fix T92120 (partially): No bone custom shape with curve object meshesHans Goudey
2021-11-24Cleanup: Renamed DefaultDrawingMode ImageSpaceDrawingMode.Jeroen Bakker
2021-11-24ImageEngine: Remove unneeded check for tiled image.Jeroen Bakker
2021-11-23Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-23Fix T93297: incorrect eevee motion blur with geometry instancesJacques Lucke
2021-11-19Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-19Fix T92682: EEVEE motion blur crash with curve objectsHans Goudey
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-18Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-18Fix T92442: undo removal of Eevee cryptomatte accurate mode optionBrecht Van Lommel
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault