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AgeCommit message (Expand)Author
2017-06-19Eevee: Fix Planar Probe offset changing influence calculation.Clément Foucault
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-19Eevee: Add special shader for depth prespass.Clément Foucault
2017-06-15Fix T51463: Eevee motion blur not working (with AMD)Dalai Felinto
2017-06-15Eevee: Fix grid probe updating when updating cube probe.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Some probe update changes.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Irradiance grid: support for non-blocking update and multiple bounces.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Fix probe diffuse computation.Clément Foucault
2017-06-15Eevee: Split irradiance functions to their own new file.Clément Foucault
2017-06-15Eevee: Disable specular when rendering probes.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-10Eevee:Uuse compressed format for probes.Clément Foucault
2017-06-10Eevee: Probe: fix roughness bug and optimize probe evaluation.Clément Foucault
2017-06-10Probe: Remove Bounding Box parameter.Clément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-09Eevee: Fix crash when saving file / opengl render.Clément Foucault
2017-06-09Probes: Add more parameters.Clément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-09Eevee: Fix normal orientation on default shader.Clément Foucault
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-06Eevee: Fix shader compilation issue.Clément Foucault
2017-06-05Eevee: Optimize scene with a large number of objects.Clément Foucault
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault
2017-06-04Eevee: Modify Blue Noise.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: fix bad eye vector and get rid of two uniformClément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-30Eevee: Fix ggx sun light.Clément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Eevee : fix light colorsClément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-26Remove default shading groups from eeveeLuca Rood
2017-05-26Fix indentation in clay_engine.cLuca Rood
2017-05-23Eevee: Disable directionnal lamps shadowsClément Foucault
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood