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2022-01-27DRW: Fix some issues with DRW_gpu_wrapper.hhClément Foucault
- Fix assert on size. - Fix void * casting. - Pass extent by values. - Add swap function to avoid letting the types copyable. - Add back the GPUTexture * operator on TextureFromPool.
2022-01-27DRW: Fix DRW_gpu_wrapper.hhClément Foucault
The UBYTE datatype is not supported by the clear fallback. Also fix vector types headers.
2022-01-14Cleanup: spelling in comments, C++ style comments for disabled codeCampbell Barton
Also ensure space at end of comment.
2022-01-12DRW: Add DRW_gpu_wrapper.hhClément Foucault
This adds wrapper classes that make it easier to use GPU objects in C++. ####Motivations:#### - Easier handling of GPU objects. - EEVEE rewrite already makes use of similar wrappers. - There is the ongoing effort to use more C++ in the codebase and lans to port more engines to it. - The shader code refactor will make use of many UBOs with shared struct declaration. This helps managing them. - Safer handling of `TextureFromPool` which can't be bound as normal texture (only texture ref) and can be better tracked in the future. ####Considerations:#### - I chose the `blender::draw` namespace because `blender::gpu` already has private classes (i.e: `gpu::Texture`). - Theses are wrappers that manage a GPU object internally. They might be confused with actual `Texture`. However, the name `TextureWrapper` is a bit too much verbose in my opinion. I'm open to suggestion about better name. Reviewed By: jbakker Differential Revision: http://developer.blender.org/D13805