Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-21Gawain: Refactor: VAOs caching AND use new VAOs manager.Clément Foucault
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-16New function to check if running opengl renderAntonio Vazquez
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-14DRW: Add instance buffer manager.Clément Foucault
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-02-08Fix mixed weight-paint & pose modeCampbell Barton
2018-02-06Use eObjectMode for function argumentsCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-30Eevee: Add Z pass render result.Clément Foucault
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-29Refactor object engine data storageSergey Sharybin
2018-01-22Clay: Performance: Disable AO codepath if not necessary.Clément Foucault
2018-01-17DRW: Add DRW_framebuffer_create() function.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16Draw manager: Make depsgraph a part of draw stateSergey Sharybin
2018-01-15GPU Texture: Add GL_RG16I format.Clément Foucault
2018-01-11Eevee: Fix Depth of Field.Clément Foucault
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-04DRW: Fix boolean uniform lenght.Clément Foucault
2017-12-21Implement duplicator viewport/render visibility optionsDalai Felinto
2017-12-20Fix for T53599: OpenGL render with transparent backgroundDalai Felinto
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-28Cleanup, naming of engine type variableSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-14Cleanup: remove BLI_blenlib from ghash headerCampbell Barton
2017-11-14DRW: Better stencil support.Clément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault