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2018-05-07DRW: Add DRW_pass_state_add and DRW_pass_state_removeClément Foucault
2018-05-06DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires.Clément Foucault
2018-05-04DRW: Add DRW_viewport_far/near_distance_get functions.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03DRW: Add plane culling test.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-21Gawain: Refactor: VAOs caching AND use new VAOs manager.Clément Foucault
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-16New function to check if running opengl renderAntonio Vazquez
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-14DRW: Add instance buffer manager.Clément Foucault
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-02-08Fix mixed weight-paint & pose modeCampbell Barton
2018-02-06Use eObjectMode for function argumentsCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-30Eevee: Add Z pass render result.Clément Foucault
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-29Refactor object engine data storageSergey Sharybin
2018-01-22Clay: Performance: Disable AO codepath if not necessary.Clément Foucault
2018-01-17DRW: Add DRW_framebuffer_create() function.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton