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AgeCommit message (Expand)Author
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-17DWM: Add obact for convenienceCampbell Barton
2017-05-16Draw Manager: Add support for instance Batch.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-12Sculpt: Move sculpt drawing to engines.Clément Foucault
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10Draw Manager: Add additive blending.Clément Foucault
2017-05-08Cleanup: namingCampbell Barton
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-03Draw Manager: Introduce a foreach function for all shgroups in a pass.Clément Foucault
2017-05-03Fix draw manager w/ cyclesCampbell Barton
2017-05-03Draw Manager: fix draw-state switching logicCampbell Barton
2017-05-02Cleanup: typedef for empty listCampbell Barton
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-26Draw Manager: cleanup, use doxy categoriesCampbell Barton
2017-04-26Draw Manager: armature editmode selectionCampbell Barton
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-25Draw Manager: store context vars per drawCampbell Barton
2017-04-22Cleanup: line lengthCampbell Barton
2017-04-22Cleanup: use DRW_shgroup_call prefix for dynamic and fixedCampbell Barton
2017-04-18Eevee: Re fix Compilation on MSVCClément Foucault
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-15Cleanup: explicit names for return arguments and position lastCampbell Barton
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-12Cleanup: use const pointer for view access APICampbell Barton
2017-04-11Draw Manager: replace varargs with a pointer arrayCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-10Draw Manager: Use Texture flag in Framebuffer init.Clément Foucault
2017-04-10GPUTextures: Work on cubemap support and array texturesClément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-04-03Object Engine: Fix multi user lamp data display bug.Clément Foucault
2017-03-30Layers: use IDProperty and override collection properties systemDalai Felinto
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-22Object Mode Engine: New grid drawing.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault