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AgeCommit message (Expand)Author
2017-06-28DwM: mesh data now only creates data thats usedCampbell Barton
2017-06-27Implement weight colors for lattices in draw managerLuca Rood
2017-06-27LightProbes: Change 3d view display shape.Clément Foucault
2017-06-26Hair UV implementation for EeveeLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-10Draw Cache: fix probe vbo sizeClément Foucault
2017-06-09Probe: Add influence display and rework UI.Clément Foucault
2017-06-09Probe: Add initial visualisationClément Foucault
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17Cleanup: group VBO attributes in a structCampbell Barton
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-10Draw Manager: Fullscreen triangleClément Foucault
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Vertex paint with draw managerLuca Rood
2017-05-03Weight painting with draw managerLuca Rood
2017-05-03Add BBone and Wire Armature draw types to DrawManager.Bastien Montagne
2017-04-28Correct comment, we need wire_outline data in this caseCampbell Barton
2017-04-28Draw Manager: pose-mode custom bone displayCampbell Barton
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton
2017-04-21Draw Manager: edit-mode 3d text drawingCampbell Barton
2017-04-20Curve: draw curve/surface/text geometryCampbell Barton
2017-04-19Draw Manager: draw curve normalsCampbell Barton
2017-04-19Cleanup: remove redundant assignmentsCampbell Barton
2017-04-19Draw Manager: curve supportCampbell Barton
2017-04-15Cleanup: Use doxy-groups for draw-cacheCampbell Barton
2017-04-15Cleanup: explicit names for return arguments and position lastCampbell Barton
2017-04-13Draw Manager: lattice editmode drawingCampbell Barton
2017-04-13Draw Manager: initial lattice supportCampbell Barton
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-09Edit Mesh overlay: Ported Display Normals optionClément Foucault
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault