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AgeCommit message (Expand)Author
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-17Object Mode: Add back object bound displayClément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-15Cleanup: split GPU_batchCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for gawainCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-06-11DRW: Add cache reset.Clément Foucault
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-07Wireframe: Change / Optimize the limited wireframe visibility option.Clément Foucault
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-05-31DRW: Add wireframe buffer texture generation for wireframe drawing.Clément Foucault
2018-05-31DRW: Fix stick bones memory leak.Clément Foucault
2018-05-27Cleanup: unused varCampbell Barton
2018-05-27Workbench: Shadow: Use depth fail method for manifold objects.Clément Foucault
2018-05-26Armature: Make Custom bone have the same appearance as other bones.Clément Foucault
2018-05-26Armature: Modify Shape outline shader to use Line adjacency instead of tri.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-25Cleanup: styleCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-22Cleanup: style, whitespaceCampbell Barton
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-16Cleanup: unused varsCampbell Barton
2018-05-16Armature: Cleanup: Remove unused function and use less silly wire drawing.Clément Foucault
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin
2018-05-11Fix crash going to edit mode of particles with copy on writeSergey Sharybin
2018-05-11Particle edit: Initial support of edit with copy-on-writeSergey Sharybin
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-09Draw manager: Implement point selection modes for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Start using more explicit API for particle edit modeSergey Sharybin
2018-05-08Orientation for 3D cursorCampbell Barton
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-07Armature: Fix BBones base face winding.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: Envelope: Revisit envelope drawing again.Clément Foucault
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02DRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOPClément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Add Adjacency info for bone shapes.Clément Foucault
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-03-29Draw manager: Make particle code drawing closer to old viewportSergey Sharybin
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-01-30DRW: Add "hardcoded" stipples for sun ray display.Clément Foucault