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AgeCommit message (Expand)Author
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Vertex paint with draw managerLuca Rood
2017-05-03Weight painting with draw managerLuca Rood
2017-05-03Add BBone and Wire Armature draw types to DrawManager.Bastien Montagne
2017-04-28Correct comment, we need wire_outline data in this caseCampbell Barton
2017-04-28Draw Manager: pose-mode custom bone displayCampbell Barton
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton
2017-04-21Draw Manager: edit-mode 3d text drawingCampbell Barton
2017-04-20Curve: draw curve/surface/text geometryCampbell Barton
2017-04-19Draw Manager: draw curve normalsCampbell Barton
2017-04-19Draw Manager: curve supportCampbell Barton
2017-04-15Cleanup: explicit names for return arguments and position lastCampbell Barton
2017-04-13Draw Manager: lattice editmode drawingCampbell Barton
2017-04-13Draw Manager: initial lattice supportCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-03-09Edit Mesh overlay: Ported Display Normals optionClément Foucault
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-22Clay Engine: Started Armature drawingClément Foucault
2017-02-15Clay Engine: draw SpeakerClément Foucault
2017-02-15Clay Engine: drawaxis names drawn with shaders & instanceClément Foucault
2017-02-11Clay Engine: Separate batch for Z straight lineClément Foucault
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault