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AgeCommit message (Expand)Author
2022-01-25Fix depsgraphs sharing IDs via evaluated edit meshSergey Sharybin
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-08-26Cleanup: warningsCampbell Barton
2021-08-23Cleanup: move the buffer list to 'MeshBufferCache'Germano Cavalcante
2021-08-23Cleanup: Isolate the batch list struct into a struct called MeshBatchListGermano Cavalcante
2021-08-23Cleanup: rename 'MeshBufferExtractionCache' to 'MeshBufferCache'Germano Cavalcante
2021-08-23Cleanup: rename 'MeshBufferCache' to 'MeshBufferList'Germano Cavalcante
2021-08-23Cleanup: Move 'tris_per_mat' member out of 'MeshBufferCache'Germano Cavalcante
2021-07-21Draw Cache: extract tris in parallel rangesGermano Cavalcante
2021-07-21Fix T90017: Bone widget drawing inconsistent with editingGermano Cavalcante
2021-07-08Cleanup: spellingCampbell Barton
2021-06-24Cleanup: move and simplify some draw_cache macrosGermano Cavalcante
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-18Cleanup: clang formatJacques Lucke
2021-06-15DRW: sanitize 'DRW_mesh_batch_cache_dirty_tag'Germano Cavalcante
2021-06-15DrawManager: Cache material offsets.Jeroen Bakker
2021-06-15Cleanup: Added hierarchy in MeshBufferExtractionCache.Jeroen Bakker
2021-06-09T88352: Use threaded ibo.tris extraction for single material meshes.Jeroen Bakker
2021-06-07Cleanup: move extract points into own compile unit.Jeroen Bakker
2021-06-01Cleanup: remove unused parameter.Jeroen Bakker
2021-06-01DrawManager: Use CPP for Mesh Extraction Scheduling.Jeroen Bakker
2021-06-01Cleanup: Split draw_cache_extract_mesh into multiple files.Jeroen Bakker
2021-05-31Refactor: DRW Mesh Extractor: Join the extractors in a same loopJeroen Bakker
2021-05-31Fix T88456: DrawManager: Keep subset RenderMeshData around when geometry does...Jeroen Bakker
2021-05-27Cleanup: Specify amount of buffers through preprocessor directivesGermano Cavalcante
2021-05-19Materials: support changing materials during evaluationJacques Lucke
2021-02-17Cleanup: use edituv prefix for stretch area/angle dataCampbell Barton
2020-10-19Fix T81167: Texture Painting with Paint mask enabled, (de)selecting faces cau...Jeroen Bakker
2020-09-18Sculpt: Render Mask and Face Sets with modifiers activePablo Dobarro
2020-08-25Fix T77359: Crash adding UV's in edit-mode with linked duplicatesCampbell Barton
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-17Fix T77867: Link Duplicate Object crashes during batch creationJeroen Bakker
2020-07-14Fix T78431: Update mesh_cd_layers_type_ to support 8 bytes.Jeroen Bakker
2020-07-01DRW: optimize mesh data extractionCampbell Barton
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-04-07Fix T75343: Wireframe overylay is not working properly with multiple modifiersPhilipp Oeser
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
2020-02-19DRW: New High Quality Normal & Tangent extractClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-08Fix T72667: Collection delete hierarchy in edit-mode crashesCampbell Barton
2020-01-07BMesh: remove BMEditMesh.ob use for draw managerCampbell Barton
2019-12-04Fix T72130: Wireframe Visible After DisablingJeroen Bakker
2019-10-16Fix T68380 Skin modifier root not displayedClément Foucault
2019-10-08Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode'Clément Foucault
2019-09-13Cleanup: use header guardsCampbell Barton