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AgeCommit message (Expand)Author
2020-05-25Mesh: skip conversion from edit-mesh to mesh in edit-modeCampbell Barton
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
2020-04-27Fix T76131: Crash combing Hair using PythonPhilipp Oeser
2020-04-16Fix T75567: Paint Mode Wireframe IncorrectJeroen Bakker
2020-04-09TaskScheduler: Minor Preparations for TBBBrecht Van Lommel
2020-04-07Fix T75343: Wireframe overylay is not working properly with multiple modifiersPhilipp Oeser
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-31Fix T75244: Screw Modifier CrashJeroen Bakker
2020-03-30NormalOverlay: Center Dot Normal Drawing With ModifiersJeroen Bakker
2020-03-30Normal Overlay: Hide Normals Of Generated LoopsJeroen Bakker
2020-03-30Fix T75053: Paint Overlay Show Modified Wires and EdgesJeroen Bakker
2020-03-23Revert "COW: Edit Mesh: Do not copy the looptris pointer"Germano Cavalcante
2020-03-23COW: Edit Mesh: Do not copy the looptris pointerGermano Cavalcante
2020-03-20Fix T74643: Outline Overlay Shows Hidden FacesJeroen Bakker
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
2020-03-04Cleanup: replace CLAMP macros with functionsCampbell Barton
2020-02-20Fix T74019 Eevee High Quality Normals causing pitch black facesClément Foucault
2020-02-19DRW: New High Quality Normal & Tangent extractClément Foucault
2020-02-17Fix T73518: Normal OverlayJeroen Bakker
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-08Fix T72119: UV/Image Editor theme face colors with no effectmano-wii
2020-01-08Fix T72667: Collection delete hierarchy in edit-mode crashesCampbell Barton
2020-01-07BMesh: remove BMEditMesh.ob use for draw managerCampbell Barton
2019-12-30Fix T72788: Crash Edit Custom Bone ObjectJeroen Bakker
2019-12-19Fix T72236: UV Stretching OverlayJeroen Bakker
2019-12-05Fix T72175: DrawManager Crash Large ObjectsJeroen Bakker
2019-12-04Fix T72130: Wireframe Visible After DisablingJeroen Bakker
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-08Fix T71194: UV Face centers wrong location with sub-surface meshCampbell Barton
2019-11-06Fix T71319, T71015: crash in edit mode with out of range material assignmentsBrecht Van Lommel
2019-10-16Fix assert and memleak in recent Skin Root Display patchClément Foucault
2019-10-16Fix T68380 Skin modifier root not displayedClément Foucault
2019-10-08Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode'Clément Foucault
2019-10-01Fix T70206 Texture Paint: UV shadow doesnt show upClément Foucault
2019-09-21Cleanup: extra semicolon, comma warningsCampbell Barton
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Mesh Batch Cache: Fix threading issueJacques Lucke
2019-09-04Fix T63755: Area Stretching OverlayJeroen Bakker
2019-08-30DrawManager: UV StretchingJeroen Bakker
2019-08-27Clean: styleCampbell Barton
2019-08-26Fix T69051 Vertex Paint: Selection not show in vertex select mode.Clément Foucault
2019-08-26Fix T68954 UVEdit: Auto Smooth option conflicts with uvs displayClément Foucault
2019-08-22Cleanup: undeclared variable warningsCampbell Barton
2019-08-18Mesh Batch Cache: Fix regression with mesh that have poly mat id > mat_lenClément Foucault
2019-08-17Cleanup: spellingCampbell Barton
2019-08-16Cleanup: spellingCampbell Barton