Age | Commit message (Expand) | Author |
---|---|---|
2021-06-20 | Docs: add additional notes on tessellation, update comments | Campbell Barton |
2021-06-20 | Mesh: optimize object mode face tessellation | Campbell Barton |
2021-06-18 | DrawManager: Multithreaded counting of material buckets. | Jeroen Bakker |
2021-06-15 | Draw Cache: avoid recalculating 'poly_normals' | Germano Cavalcante |
2021-06-15 | DrawManager: Cache material offsets. | Jeroen Bakker |
2021-06-15 | Cleanup: Added hierarchy in MeshBufferExtractionCache. | Jeroen Bakker |
2021-06-15 | Cleanup: Split mesh_render_data_loose_geom into multiple functions. | Jeroen Bakker |
2021-06-02 | Cleanup: Clang format | Hans Goudey |
2021-06-01 | Cleanup: remove unused parameter. | Jeroen Bakker |
2021-06-01 | Cleanup: remove unused parameter. | Jeroen Bakker |
2021-06-01 | Cleanup: Split draw_cache_extract_mesh into multiple files. | Jeroen Bakker |