Age | Commit message (Expand) | Author |
---|---|---|
2022-09-23 | Mesh: Move selection flags to generic attributes | Hans Goudey |
2022-09-23 | Mesh: Use cached looptris in draw cache extraction | Hans Goudey |
2022-09-07 | Cleanup: Tweak naming for recently added mesh accessors | Hans Goudey |
2022-09-05 | Mesh: Remove redundant custom data pointers | Hans Goudey |
2022-08-31 | Mesh: Move material indices to a generic attribute | Hans Goudey |
2022-08-16 | Cleanup: some refactoring in mapped mesh extraction | Brecht Van Lommel |
2022-08-11 | Mesh: Move hide flags to generic attributes | Hans Goudey |
2022-08-09 | Cleanup: use own username in code-comment tags | Campbell Barton |
2022-07-28 | Revert "Fix T98773: GPU Subdivision breaks auto selection in UV edit mode" | Brecht Van Lommel |
2022-07-26 | Refactor: Extract color attributes as generic attributes | Hans Goudey |
2022-06-22 | Fix T98773: GPU Subdivision breaks auto selection in UV edit mode | Kévin Dietrich |
2022-06-10 | Cleanup: Clang tidy | Hans Goudey |
2022-06-05 | Cleanup: Move remaining mesh draw code to C++ | Hans Goudey |