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AgeCommit message (Expand)Author
2018-03-15Mesh: Batch cache: Fix sculpt update issue.Clément Foucault
2018-01-17Fix assert in mesh batch conversionCampbell Barton
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-11-06Fix T51604: Support Auto-Smooth in Edit-MeshGermano
2017-10-31Mesh Auto-Smooth Split Normal SupportGermano
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-08-22Cleanup: naming for mesh dirty flagsCampbell Barton
2017-08-17DwM: use batch select for vertex paint modeCampbell Barton
2017-08-16DwM: Use Batch's for drawing selectionCampbell Barton
2017-08-16DwM: use gawain ownership flags for mesh drawingCampbell Barton
2017-08-12Code cleanup: fix various compiler warnings.Brecht Van Lommel
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Temporary fix for crash related to VBO update on shader changeLuca Rood
2017-07-10Fix T51931: VBO not updating when UVs are added to shader node treeLuca Rood
2017-07-04One more fix for merged 'normal map tangents not working correctly when there...Alexander Romanov
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-03Fix T51963: Eevee: ASAN crash on copy_attrib_nameDalai Felinto
2017-06-30DwM: Use GWN_vertbuf_raw_* access for shading dataCampbell Barton
2017-06-30Fix T51919: Tangents need UV's allocatedCampbell Barton
2017-06-29Fix warnings in draw_cache_impl filesLuca Rood
2017-06-29DwM: optimize mesh batch conversionCampbell Barton
2017-06-29Gawain: Use common prefix for packed normalCampbell Barton
2017-06-29DwM: no need to calculate face normalCampbell Barton
2017-06-29Cleanup: quiet negative shift warningCampbell Barton
2017-06-29DwM: add CD_AUTO_FROM_NAME for mesh conversionCampbell Barton
2017-06-28DwM: mesh data now only creates data thats usedCampbell Barton
2017-06-28DWM: Fix own error checking wrong layer typeCampbell Barton
2017-06-28DWM: separate tangents from UV conversionCampbell Barton
2017-06-26Fix T51559: Update draw cache when changing flat/smooth shadingLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-02Suppress assert for meshes with no facesCampbell Barton
2017-06-01Resolve assert in weight paint mode w/ no weightsCampbell Barton
2017-05-31DwM: Show wire only mesh objectsCampbell Barton
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-21Cleanup: warningsCampbell Barton
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Re-use vertex position VBO in weight-paint modeCampbell Barton