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AgeCommit message (Expand)Author
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-05-17DWM: reuse position VBO for vpaint select overlayCampbell Barton
2017-05-17Fix weight-painting out of facemask mode w/ hidden facesCampbell Barton
2017-05-17DWM: hide hidden verts in weight-paint modeCampbell Barton
2017-05-17Correct own error in copying vertex color to VBO'sCampbell Barton
2017-05-17DWM: correct unselected face overlayCampbell Barton
2017-05-17DWM: Initial support vert & weight hidden facesCampbell Barton
2017-05-17Cleanup: group VBO attributes in a structCampbell Barton
2017-05-17Cleanup: clarify select terminologyCampbell Barton
2017-05-17DWM: write mesh data to the VBO directlyCampbell Barton
2017-05-16Fix memory leak with mesh cache (w/ select invalidate)Campbell Barton
2017-05-16Fix memory leak with mesh cache (missed last commit)Campbell Barton
2017-05-16Fix memory leak with mesh cacheCampbell Barton
2017-05-15Mesh Batch Cache: Use compressed format.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-15Mesh Batch Cache: Define Compressed format for shading data.Clément Foucault
2017-05-15Mesh Batch Cache: Optimization, make use of gawain attrib aliases.Clément Foucault
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-09DWM: share positions & normals in shading VBO.Campbell Barton
2017-05-09Cleanup: rename layer-names -> layer-uuidCampbell Barton
2017-05-09DWM: Tangent support for editmeshCampbell Barton
2017-05-08DWM: Share VBO positions & normals for mesh cacheCampbell Barton
2017-05-08DWM: Fix face center's not working w/ hidden facesCampbell Barton
2017-05-08Cleanup: use struct for custom-data offsetsCampbell Barton
2017-05-08Vertex color access for edit-modeCampbell Barton
2017-05-06Cleanup: namingCampbell Barton
2017-05-05Pass selection to weight paint vert overlay instead of colorsLuca Rood
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Cleanup: include the type of data in function nameCampbell Barton
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-04Cleanup: use doxy categoriesCampbell Barton
2017-05-04Missed last commitCampbell Barton
2017-05-04Cleanup: de-duplicate mesh data calculationCampbell Barton
2017-05-04Vertex paint with draw managerLuca Rood
2017-05-04Cleanup: rename ct -> lenCampbell Barton
2017-05-03Cleanup: line lengthCampbell Barton
2017-05-03Correct struct type (harmless)Campbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-01Mesh Batch Cache: Add support for uv/vcol/tangent data layers.Clément Foucault
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton