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AgeCommit message (Expand)Author
2018-12-10DRW: Batch Cache: Add batch request systemClément Foucault
2018-12-07Fix/workaround crash opening almost any Spring fileSergey Sharybin
2018-12-07DRW: Remove the use of GPUTexture buffers for edit wire renderingClément Foucault
2018-12-07DRW: Rework wireframe overlay implementationClément Foucault
2018-12-06DRW: Mesh: Make uvs use the final mesh displayClément Foucault
2018-12-06DRW: Fix Uvs not working in solid mode + edit meshClément Foucault
2018-12-06Cleanup: unused var, styleCampbell Barton
2018-12-06DRW: Optimize adjacency data creation a bitClément Foucault
2018-12-05Fix T58407: Wire frames are not showing with subdivision surfacesClément Foucault
2018-12-04Fix T57620: display custom normals in Edit Mode.Alexander Gavrilov
2018-12-04Fix T58609 Subdivision Surface modifier, "Optimal Display" not workingClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-03Fix/workaround T58368: Crash w/ mapped mesh + autosmoothCampbell Barton
2018-12-01Texture Paint: implement efficient face selection updates.Alexander Gavrilov
2018-12-01Texture Paint: fix face selection with subsurface.Alexander Gavrilov
2018-12-01Texture Paint: emulate subsurf optimal display in paint mode wireframe.Alexander Gavrilov
2018-11-26Viewport: implement hiding faces in paint modes.Alexander Gavrilov
2018-11-17Fix T53750: Mirrored UV have bad tangent spaceClément Foucault
2018-11-16Edit Mesh: Fixes display of custom normalsClément Foucault
2018-11-12Fix T57571: Blender crashes on UV transformationClément Foucault
2018-10-24Fix mapped mesh display skipping generated facesCampbell Barton
2018-10-24Cleanup: use bmesh index access functionsCampbell Barton
2018-10-23Fix bad origindex layers for editmode modifiersCampbell Barton
2018-10-23DRW: workaround for editmode crash w/ constructive modifiersCampbell Barton
2018-10-19Fix T57294: Modifiers cage ignore face visibilityCampbell Barton
2018-10-17Fix T56735: Autosmooth option corrupts UVsCampbell Barton
2018-10-16Fix crash in loose edge checkCampbell Barton
2018-10-16Cleanup: redundant check for hidden edgeCampbell Barton
2018-10-15Edit Mesh: Fix missing loop normal displayClément Foucault
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-12DRW: correct loose edge hidden face checkCampbell Barton
2018-10-12Cleanup: minor mesh allocation changesCampbell Barton
2018-10-12Cleanup: use const pointersCampbell Barton
2018-10-12Cleanup: fill vertex buffer in orderCampbell Barton
2018-10-12DRW: edit-mesh cage loose edge/vert supportCampbell Barton
2018-10-12DRW: edit-mesh cage selection supportCampbell Barton
2018-10-11DRW: add mapped edit-mode face-dot drawingCampbell Barton
2018-10-11DRW: Initial edit-mode cage supportCampbell Barton
2018-10-11DRW: add ability to skip drawing verticesCampbell Barton
2018-10-11DRW: avoid edit-mode layer lookups for freestyleCampbell Barton
2018-10-11Cleanup: assign a var to check an edge is realCampbell Barton
2018-10-11DRW: remove redundant editmode mesh tessellationCampbell Barton
2018-10-10Fix runtime error: shift of uintDalai Felinto
2018-10-10Modifier: Fix cage option for deform modifiersCampbell Barton
2018-10-09Fix T57097: Crash when adding a Texture Slot in Texture Paint modeClément Foucault
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
2018-10-08Edit Mesh: basic show in edit mode supportCampbell Barton
2018-10-08Edit Mesh: use deformed mesh w/ face-dot & normalsCampbell Barton
2018-10-04Fix UV select tools not refreshingCampbell Barton