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AgeCommit message (Expand)Author
2019-08-23Revert "Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading"Brecht Van Lommel
2019-08-21Fix T68826 Eevee: Multi-Mat not working if switching from Solid shadingClément Foucault
2019-08-19Mesh Batch Cache: Fix crash caused by rB3cbf2462391cClément Foucault
2019-08-19Fix T68719 Viewport: Wrong material index when switching between view modeClément Foucault
2019-08-15Fix T68675: particle edit mode makes blender crashPhilipp Oeser
2019-08-15Mesh Batch Cache: Split UV an tangent into 2 distinct VBOsClément Foucault
2019-08-15GPU: Vertex Format: ADd function for safe GLSL attrib nameClément Foucault
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-23Fix T67299: UV Stretching Overlay of type "Area" fail when any face is hiddenmano-wii
2019-07-15Fix T66983 Wireframe Display in edit mode edges missing when overlays are dis...Clément Foucault
2019-07-10Fix T66654: wireframe overlay crash in vertex paint in some casesJeroen Bakker
2019-07-09Fix T66516: WPaint crash selecting bone with wire & face-maskCampbell Barton
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-07-08Fix T62941 Subdivision Modifier Showing all face dotsClément Foucault
2019-07-05Fix paint modes using edge-selection in non-selection modesCampbell Barton
2019-07-05DRW: tweak paint edge drawing to show all unselected edgesCampbell Barton
2019-07-01DRW: replace edge hash with an edge aligned bitmapCampbell Barton
2019-07-01PaintingModes: Facemask Wireframe DrawingJeroen Bakker
2019-06-18MeshBatchCache: Speedup: Do not return valid batch if geometry is emptyClément Foucault
2019-06-13Fix T59275: generated texture coordinates don't stick to mesh for shape keysBrecht Van Lommel
2019-06-01Fix T65330: Blender crash when double click on faceDalai Felinto
2019-05-30GPU: Remove GPU_INDEX_U8Clément Foucault
2019-05-16Fix edit-mesh select crash when using face-dotsCampbell Barton
2019-05-14Fix T64551 Crash on leaving local view on the shading tabClément Foucault
2019-05-14Eevee: Fix Auto Tangent not working if active UV layer is greater than 3Clément Foucault
2019-05-14Mesh Batch Cache: Fix use of uninitialized variableClément Foucault
2019-05-11DRW: Fix previous commitClément Foucault
2019-05-11Fix T64464 App crashes when navigating between UV Editor and ViewportClément Foucault
2019-05-10Fix T64399 Crash when trying to enter edit mode on instanced objectsClément Foucault
2019-05-10Fix T64420 Weight Paint colours not visibleClément Foucault
2019-05-09Fix T64329 Crash when switching to Texture PaintClément Foucault
2019-05-08Mesh Batch Cache: Fix crash when comming from eevee to wireframe modeClément Foucault
2019-05-08Cleanup: Remove BKE_MESH_BATCH_DIRTY_MAYBE_ALLClément Foucault
2019-05-08Cleanup: Mesh Batch Cache: Remove unused BKE_MESH_BATCH_DIRTY_SCULPT_COORDSClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Only alloc gpu_attrs if needed and don't clearClément Foucault
2019-05-08Mesh Batch Cache: Speedup: Use flags to early remove unecessary checksClément Foucault
2019-05-08DRW: Make batch validation run first during iterationClément Foucault
2019-05-08DRW: Move all batch request functions to own headerClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-30DRW: Add debug utility for batch cache requestsClément Foucault
2019-04-30Fix T64009 Normal Maps not working on EEVEEClément Foucault
2019-04-29DRW: Batch Cache: Add Loop normals calculation flag and cleanup styleClément Foucault
2019-04-29DRW: Improve edit mode selection time when using auto-smoothClément Foucault
2019-04-29DRW: Speedup: Improve time to validate batch cacheClément Foucault
2019-04-26Fix T63886 Crash in UV Editing after faces display turn off / onClément Foucault
2019-04-26Cleanup: clang-formatCampbell Barton
2019-04-25Overlay: Mesh AnalysisJeroen Bakker
2019-04-22Cleanup: style, use bracesCampbell Barton