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AgeCommit message (Expand)Author
2017-06-29DwM: no need to calculate face normalCampbell Barton
2017-06-29Cleanup: quiet negative shift warningCampbell Barton
2017-06-29DwM: add CD_AUTO_FROM_NAME for mesh conversionCampbell Barton
2017-06-28DwM: mesh data now only creates data thats usedCampbell Barton
2017-06-28DWM: Fix own error checking wrong layer typeCampbell Barton
2017-06-28DWM: separate tangents from UV conversionCampbell Barton
2017-06-26Fix T51559: Update draw cache when changing flat/smooth shadingLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-02Suppress assert for meshes with no facesCampbell Barton
2017-06-01Resolve assert in weight paint mode w/ no weightsCampbell Barton
2017-05-31DwM: Show wire only mesh objectsCampbell Barton
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-21Cleanup: warningsCampbell Barton
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Re-use vertex position VBO in weight-paint modeCampbell Barton
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-05-17DWM: reuse position VBO for vpaint select overlayCampbell Barton
2017-05-17Fix weight-painting out of facemask mode w/ hidden facesCampbell Barton
2017-05-17DWM: hide hidden verts in weight-paint modeCampbell Barton
2017-05-17Correct own error in copying vertex color to VBO'sCampbell Barton
2017-05-17DWM: correct unselected face overlayCampbell Barton
2017-05-17DWM: Initial support vert & weight hidden facesCampbell Barton
2017-05-17Cleanup: group VBO attributes in a structCampbell Barton
2017-05-17Cleanup: clarify select terminologyCampbell Barton
2017-05-17DWM: write mesh data to the VBO directlyCampbell Barton
2017-05-16Fix memory leak with mesh cache (w/ select invalidate)Campbell Barton
2017-05-16Fix memory leak with mesh cache (missed last commit)Campbell Barton
2017-05-16Fix memory leak with mesh cacheCampbell Barton
2017-05-15Mesh Batch Cache: Use compressed format.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-15Mesh Batch Cache: Define Compressed format for shading data.Clément Foucault
2017-05-15Mesh Batch Cache: Optimization, make use of gawain attrib aliases.Clément Foucault
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-09DWM: share positions & normals in shading VBO.Campbell Barton
2017-05-09Cleanup: rename layer-names -> layer-uuidCampbell Barton
2017-05-09DWM: Tangent support for editmeshCampbell Barton
2017-05-08DWM: Share VBO positions & normals for mesh cacheCampbell Barton