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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2020-10-09Revert "CleanUp: Introduce `eMeshBatchDirtyMode` enum"Jeroen Bakker
This reverts commit 0796807720882731cdb70be144aa182e9b0b9ee5.
2020-10-07CleanUp: Introduce `eMeshBatchDirtyMode` enumJeroen Bakker
It used to be an `int mode`.
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
This is just a cleanup to isolate the internals of the vertbuf. This adds some getters to avoid refactor of existing code.
2020-07-27Cleanup: remove outdated commentJacques Lucke
2020-07-27PointCloud: Fix viewport issue when using radius attrib after not using itClément Foucault
This was a simple issue with the static GPUVertFormat being the same for both cases.
2020-07-25Pointcloud: workaround for a viewport drawing issueJacques Lucke
2020-07-17Cleanup: silence unused variable warningAnkit Meel
Reviewed By: fclem Differential Revision: https://developer.blender.org/D8328
2020-07-16Cleanup: spellingCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Using geometry instead of pseudo raytraced spheres is more scalable as we can render as low as 1 or 2 triangle to a full half sphere and can integrate easily in the render pipeline using a low amount of code. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8301
2020-04-10Pointclouds: fix point drawingPhilipp Oeser
The radius component is only one float. This resulted in only a third of intended points to draw and could lead to glitches. Pointcloud drawing will still change a lot in the future, this is just to be able to work on some simple tools. Differential Revision: https://developer.blender.org/D7390
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945