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AgeCommit message (Expand)Author
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2019-01-22Cleanup: use const argsCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support wire overlay clippingCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-15Edit Mesh: Improve selected double vertices visibilityClément Foucault
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-113D View: fade out dupli-wire color 70%Campbell Barton
2019-01-113D View: use faded wire for set-scene objectsCampbell Barton
2019-01-11Cleanup: blend existing colorsCampbell Barton
2019-01-11Fix background color use in 3D viewCampbell Barton
2019-01-103D View: use faded color for dupli instance wire & pointsCampbell Barton
2018-12-18Fix edit-mode wire color being used for other objectsCampbell Barton
2018-12-14Wireframe: Fix wireframe color in edit mode for surfacesClément Foucault
2018-12-11DRW: Fix redundant texture creationClément Foucault
2018-12-11DRW: Deprecate / Remove DRW_STATE_STIPPLE_*Clément Foucault
2018-12-10Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colorsClément Foucault
2018-11-02Armature: Fix stick bones not scaling with pixel sizeClément Foucault
2018-10-03Pose Mode: Add back IK Degrees of freedom displayClément Foucault
2018-10-03Cleanup: styleCampbell Barton
2018-10-01Cleanup: styleCampbell Barton
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
2018-09-26Edit Surface: Use edit curve engine to display edit surfaceClément Foucault
2018-09-14Object Mode: Make Flat object outline visible in orthographic viewClément Foucault
2018-09-11DRW: Convert common theme color to linear for viewport renderClément Foucault
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
2018-09-04Cleanup: overly polite/rude messagesCampbell Barton
2018-08-303D View: scale edit-mesh drawing by pixel sizeCampbell Barton
2018-08-27Revert "DRW: Remove unecessary GL calls"Clément Foucault
2018-08-27DRW: Remove unecessary GL callsClément Foucault
2018-08-22Object Mode: Add back spot cone displayClément Foucault
2018-08-22Cleanup: styleCampbell Barton
2018-08-17Object Mode: Use same empty (arrow) drawing as the bone axes displayClément Foucault
2018-08-17Cleanup: Remove unused uniform and UBO.Clément Foucault
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-07-013D View: use 3px dashed relationship lineCampbell Barton
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton
2018-06-13Cleanup: unused varCampbell Barton
2018-06-13T55456: EditMode DrawingJeroen Bakker