GPUCapabilities expansion.
- Adding in compatibility paths to support minimum per-vertex strides for vertex formats. OpenGL supports a minimum stride of 1 byte, in Metal, this minimum stride is 4 bytes. Meaing a vertex format must be atleast 4-bytes in size.
- Replacing transform feedback compile-time check to conditional look-up, given TF is supported on macOS with Metal.
- 3D texture size safety check added as a general capability, rather than being in the gl backend only. Also required for Metal.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D14510
When using the old particle hair with the hair info length it wasn't
working with AMD GPUs. The reason was that the drw_curves uniform buffer
wasn't initialized what made the shader select the incorrect length.