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AgeCommit message (Expand)Author
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-04-13Depsgraph: remove engine type from evaluation context.Brecht Van Lommel
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-03-30DRW: Add BLF_batch_reset to be able to use BLF inside DRW.Clément Foucault
2018-03-29Cleanup, silence compiler warning in release buildSergey Sharybin
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-29Draw manager: Use C99 struct initializationSergey Sharybin
2018-03-29Draw manager: Use utility functions for dealing with state memsetSergey Sharybin
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25DRW: Remove unecessary push/pull attrib.Clément Foucault
2018-03-20DRW: Fix bound_ubo_slots allocation size.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-09Cleanup: iterator macrosCampbell Barton
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-01More clean of macros with an _END and no _BEGINDalai Felinto
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-03-01Fix T54190: Occlusion query select failedCampbell Barton
2018-03-01DRW: Initial implementation of Frustum culling.Clément Foucault
2018-03-01DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerateClément Foucault
2018-03-01DRW: Reuse DRWCallState for the same object.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-03-01DRW: Fix warnings in Release Build.Clément Foucault
2018-02-28Code cleanup: make viewport free simpler and consistent with GPU module.Brecht Van Lommel
2018-02-28DRW: Disable depth test when drawing statisticsClément Foucault
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
2018-02-27DRW: Fix multithreading conflict with material previews.Clément Foucault
2018-02-27DRW: Refactor / Cleanup Builtin uniforms.Clément Foucault
2018-02-27Fix error in depth picking caused by GL contextsCampbell Barton
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-25DRW/GWN: Bypass glUseProgram.Clément Foucault
2018-02-23Fixup for border render changesDalai Felinto
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-22DRW: Fix use of uninitialized call->obmat.Clément Foucault
2018-02-21Gawain: Refactor: VAOs caching AND use new VAOs manager.Clément Foucault
2018-02-20Fix for draw manager cache not re-set between different render layersDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-17DRW: Fix assert with DRW_shgroup_material_instance_create.Clément Foucault
2018-02-16New function to check if running opengl renderAntonio Vazquez
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin