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AgeCommit message (Expand)Author
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-08Fix crash in lamp preview renderCampbell Barton
2018-07-063D View: support object type visibility/selectionCampbell Barton
2018-07-03View3D: Remove v3d->zbufClément Foucault
2018-07-03Revert "GHOST: Delay opengl context initialization"Clément Foucault
2018-06-28Overlay: Make overlay engine rebder on top of paint modes.Clément Foucault
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-193D View: improve selection lockingCampbell Barton
2018-06-183D View: don't show manipulators when overlay is disabledCampbell Barton
2018-06-14Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl...Clément Foucault
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-11Render: Create a separate gl context for rendering.Clément Foucault
2018-06-11GHOST: Delay opengl context initializationClément Foucault
2018-06-11DRW: Rename ogl_context to gl_contextClément Foucault
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-06-06Depsgraph iterator: Remove explicit modeDalai Felinto
2018-06-06Fix object-dupli selection w/ COWCampbell Barton
2018-06-06Fix object selection w/ COWCampbell Barton
2018-06-053D View: disable manipulators & text w/o overlayCampbell Barton
2018-06-04DRW: Fix crashes with instanced dataDalai Felinto
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-01Edit Mode: Fix Edit Object renderability with multi objects edit.Clément Foucault
2018-06-01Fix: overlays are reset when selection is being performedJeroen Bakker
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-30DRW: Instance Data: Replace with static allocation that can be referenced.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Fixed Memory LeakJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-15Particle edit: Allow children to be visible in edit modeSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin