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AgeCommit message (Expand)Author
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Overlay: missed in last commitJeroen Bakker
2018-04-30Overlay: Integration of TexturePaint with WorkbenchJeroen Bakker
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-04-30Remove unused functionSergey Sharybin
2018-04-27Fix missing action zones and emboss in the 3D viewport.Brecht Van Lommel
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-25WM: Add GHOST lazy init for background mode.Clément Foucault
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-21Cleanup: styleCampbell Barton
2018-04-20Workbench: Removed Clay engine draw modeJeroen Bakker
2018-04-20Fix building w/o clayCampbell Barton
2018-04-20Workbench: Clay renderer was not accessible anymoreJeroen Bakker
2018-04-20Workbench: drawtype_* => drawtype_options, drawtype_lightingJeroen Bakker
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
2018-04-19Workbench: Option to use Object colorJeroen Bakker
2018-04-19Cleanup: styleCampbell Barton
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
2018-04-18Workbench: don't change to workbench drawtype for files saved in 2.8.Brecht Van Lommel
2018-04-18Workbench: Basic Solid StudioJeroen Bakker
2018-04-17Workbench: clean up the viewport shading codeJeroen Bakker
2018-04-17Workbench: Draw modesJeroen Bakker
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-16Multi-Object EditingCampbell Barton
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-04-13Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-13Workbench: Silhouette shadingJeroen Bakker
2018-04-13Depsgraph: remove engine type from evaluation context.Brecht Van Lommel
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-03-30DRW: Add BLF_batch_reset to be able to use BLF inside DRW.Clément Foucault
2018-03-29Cleanup, silence compiler warning in release buildSergey Sharybin
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-29Draw manager: Use C99 struct initializationSergey Sharybin
2018-03-29Draw manager: Use utility functions for dealing with state memsetSergey Sharybin
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25DRW: Remove unecessary push/pull attrib.Clément Foucault
2018-03-20DRW: Fix bound_ubo_slots allocation size.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-09Cleanup: iterator macrosCampbell Barton
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault