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2018-05-07DRW: Add DRW_pass_state_add and DRW_pass_state_removeClément Foucault
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16DRW/GWN: Add callId builtin uniform.Clément Foucault
2018-04-04Fix Eevee crash with generated coordinates on non-objects.Brecht Van Lommel
2018-04-04Cleanup: simplify fix for T53497, this part is not strictly needed.Brecht Van Lommel
2018-04-04Fix part of T53497: Eevee stuttering on macOS for the first few seconds of us...Brecht Van Lommel
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25DRW: Remove mentions of DRWInterface.Clément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-10DRW: Add assert for uniform that needs valid data.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-01DRW: Initial implementation of Frustum culling.Clément Foucault
2018-03-01DRW: DRWCallState: Fix matflag being overwritten by other engines.Clément Foucault
2018-03-01DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerateClément Foucault
2018-03-01DRW: Reuse DRWCallState for the same object.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-28Code cleanup: fix a few harmless warnings.Brecht Van Lommel
2018-02-28DRW: Fix negative scale object drawing.Clément Foucault
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault