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AgeCommit message (Expand)Author
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-06-26DRW: New function to retry stencil_mask valueAntonioya
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
2019-05-30DRW: Fix crash when object has no bounding boxClément Foucault
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14Cleanup: DRW: Remove unused functionsClément Foucault
2019-05-14DRW: Change Procedural function to use a GPUBatchClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-14DRW: Remove ModelViewMatrix and ModelViewMatrixInverseClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-08Cleanup: DRW/GPU: Remove eye vector uniformClément Foucault
2019-05-08DRW: Copy matrix in case of ModelMatrixInverse being usedClément Foucault
2019-05-08DRW: Change function orders to improve CPU cache efficiencyClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-05-06DRW: Remove is_negative_m4 per draw callClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-23Fix T63178 Eevee animation render crashClément Foucault
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-29Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaledClément Foucault
2019-03-27Cleanup: style, use braces for drawCampbell Barton