Age | Commit message (Expand) | Author |
---|---|---|
2018-04-10 | Draw Manager: Fix lazy compilation on certain hardware. | Germano |
2018-03-22 | GPUCompositing: Remove entire module. | Clément Foucault |
2018-03-13 | Eevee: Render: Fix softlock if rendering before lazy shader compil ends. | Clément Foucault |
2018-03-08 | Make sure that the WM_opengl_context_create is always called on the main thread | Germano |
2018-03-08 | Fix wglShareLists being called with rendering contexts in use | Germano |
2018-03-07 | DRW: Fix memory leak. | Clément Foucault |
2018-03-06 | DRW: Shader Deferred compilation: Use a wmJob for threading. | Clément Foucault |
2018-03-06 | DRW: Deferred compilation initial implementation. | Clément Foucault |
2018-02-28 | DRW: Refactor & Split draw_manager.c into multiple files. | Clément Foucault |