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AgeCommit message (Expand)Author
2020-04-27GPU: add assert for immBegin buffer size & contextChristian Rauch
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-15Fix potential draw manager assignment to negative indexCampbell Barton
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2019-08-17Cleanup: spellingCampbell Barton
2019-07-01Fix T66262: slow preview icon loadingBrecht Van Lommel
2019-06-06Cleanup: extra-semi-stmt warningCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24DRW: use clipping for depth bufferCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22DRW: Add DRW_shader_create_from_arrays utilityCampbell Barton
2018-12-07Fix T58949: Transform feedback shaders not having fragment shaderClément Foucault
2018-12-05GPU: Cleanup: Replace glFlush by GPU_flushClément Foucault
2018-11-05DRW: Fix crash with deferred compilationClément Foucault
2018-09-12GPU: Remove residue of OpenSubdivSergey Sharybin
2018-08-18DRW: Fix crash in defered compilationClément Foucault
2018-08-17Fix missing shader compilation progress bar.Brecht Van Lommel
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-07-27DRW: Fix Race condition in defered compilationClément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-06-19Cleanup: some more valid G.main usages moved to G_MAIN.Bastien Montagne
2018-06-11DRW: Rename ogl_context to gl_contextClément Foucault
2018-06-07Remove more printfs ....Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-05-30DRW: Add compile option to disable deferred compilation.Clément Foucault
2018-05-16GPUShader/DRW: Add Transform Feedback support.Clément Foucault
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-19Cleanup: styleCampbell Barton
2018-04-13DRW: Deferred Shader Compilation: Optimize shaders compilation.Germano
2018-04-10DRW: Deferred Shader Compilation: Don't recreate ogl context.Clément Foucault
2018-04-10Draw Manager: Fix lazy compilation on certain hardware.Germano
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano