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AgeCommit message (Expand)Author
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-08Orientation for 3D cursorCampbell Barton
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-03Fix 3D cursor being hidden on existing 2.8 filesCampbell Barton
2018-05-03Workbench: Show 3D Cursor OverlayJeroen Bakker
2018-04-23DRW: Antialiased 3D cursor.Clément Foucault
2018-04-21View3D: Atenuate banding artifacts on background gradient.Clément Foucault
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2017-12-16Manipulator: draw 2d manipulators over view borderCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-11-09Cleanup: Use full name for scene_layer in drawSergey Sharybin
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
2017-08-03Manipulator: Use 2D manipulators in the 3D viewCampbell Barton
2017-08-01Cleanup: double promotionCampbell Barton
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-03Draw Manager: fix draw-state switching logicCampbell Barton
2017-04-29Cleanup: comment blocksCampbell Barton
2017-04-25Draw Manager: store context vars per drawCampbell Barton
2017-04-22Cleanup: line lengthCampbell Barton
2017-04-21Draw Manager: don't assign bool from flagsCampbell Barton
2017-04-20Draw Manager: Fix Gradient BackgroundClément Foucault
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-14GPU Matrix API refactor: Stick to a single 4x4 stack for 2D and 3DDalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-07OpenGL: transition away from GL_QUADSMike Erwin
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-03-30Prevent crash on weight paintDalai Felinto
2017-03-25Draw Manager: fix glitches when setting 3d cursor position by click.Clément Foucault
2017-03-22OpenGL: load projection matrix with new APIMike Erwin
2017-03-22OpenGL: convert to new matrix API (part 5)Mike Erwin
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-02Remove tons of OBACTDalai Felinto
2017-02-28Draw Manager: Fix ortho grid in front of overlays.Clément Foucault
2017-02-22Cleanup: StyleJulian Eisel
2017-02-16Clay Engine: Fix Cursor too boldClément Foucault
2017-02-16Clay Engine: Fix grid not showing.Clément Foucault
2017-02-15Clay Engine: Fix Grid depth write.Clément Foucault
2017-02-15Clay Engine: new draw_view.c containing all dynamic drawing routines.Clément Foucault