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AgeCommit message (Expand)Author
2022-10-13Mesh: Move runtime data out of DNAHans Goudey
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Use cached looptris in draw cache extractionHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-06Fix T100842: Display Texture Paint UVs option in UV editor not workingBrecht Van Lommel
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-01Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCap...Jason Fielder
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
2022-08-30Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-30Fix T93084: Area stretch overlay full red on large scale meshPhilipp Oeser
2022-08-16Cleanup: some refactoring in mapped mesh extractionBrecht Van Lommel
2022-08-16Fix error/crash in hidden edge drawing after recent changesBrecht Van Lommel
2022-08-16Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-16Fix T98773: GPU subdivision issues with UV editor displayBrecht Van Lommel
2022-08-12Cleanup: replace term face with polyCampbell Barton
2022-08-11Mesh: Move hide flags to generic attributesHans Goudey
2022-08-05Cleanup: Remove outdated commentHans Goudey
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-07-04Fix T98884: Fix edge case crashes in gpu subdiv cache codeJoseph Eagar
2022-06-27Fix color attribute interpolation with GPU subdivisionKévin Dietrich
2022-06-20Fix T98913: GPU Subdivision: "Show Wire" overlay glitchKévin Dietrich
2022-06-18Cleanup: Remove unused argument, unnecessary struct keywordHans Goudey
2022-06-18Cleanup: Always store attribute name in attribute requestHans Goudey
2022-06-15Cleanup: Miscellaneous improvements to draw attribute extractionHans Goudey
2022-06-14Fix T98866: GPU subdiv crash in edit mode with loose geometryKévin Dietrich
2022-06-10Cleanup: Clang tidyHans Goudey
2022-06-08Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-06-07Cleanup: Use const pointers in attribute APIHans Goudey
2022-06-05Cleanup: Comments and formatting in mesh extract headersHans Goudey
2022-06-05Cleanup: Move remaining mesh draw code to C++Hans Goudey
2022-06-04Cleanup: Use const for retrieved custom data layersHans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-06-01Merge branch 'blender-v3.2-release'Joseph Eagar
2022-06-01GPU subdiv: Fix edit mode vertex color not being uploaded properlyJoseph Eagar
2022-05-27Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-26Fix T98385: Color attributes not working with GPU subdivisionKévin Dietrich
2022-05-26Fix T98392: GPU subdivision crash with knife toolsKévin Dietrich
2022-05-25Merge branch 'blender-v3.2-release'Bastien Montagne
2022-05-25Fix vertex format for mesh attributes with GPU subdivisionKévin Dietrich
2022-05-25Fix T96080: hiding elements does not work with GPU subdivKévin Dietrich
2022-05-24EEVEE: support Curves attributes renderingKévin Dietrich
2022-05-22GPU subdiv: smoothly interpolate orco layerKévin Dietrich
2022-05-14Cleanup: Further use of const for retrieved custom data layersHans Goudey