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AgeCommit message (Expand)Author
2022-01-25Fix depsgraphs sharing IDs via evaluated edit meshSergey Sharybin
2022-01-24GPU subdiv: reduce memory usage for point IBOKévin Dietrich
2022-01-20Subdivision: add support for vertex creasingKévin Dietrich
2022-01-16Fix T94865: GPU subdiv crash switching to texpaint areaKévin Dietrich
2022-01-16Cleanup: deduplicate GPU subdiv data extraction loopsKévin Dietrich
2022-01-13Refactor: Move normals out of MVert, lazy calculationHans Goudey
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2022-01-06Fix T94672: incorrect Workbench shadows with GPU subdivisionKévin Dietrich
2022-01-06GPU subdiv: fix wrong data sizes used for lines adjacency IBOKévin Dietrich
2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-12-27Cleanup: clang tidyJacques Lucke
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-11-19Fix T91838 Crash when toggling edit mode on object with geometry node modifie...Clément Foucault
2021-11-15Fix T92750: sculpt vertex colors missing in object modeKévin Dietrich
2021-10-27Cleanup: clang-format, clang-tidy, spellingCampbell Barton
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-08-23Cleanup: move the buffer list to 'MeshBufferCache'Germano Cavalcante
2021-08-23Cleanup: rename 'MeshBufferExtractionCache' to 'MeshBufferCache'Germano Cavalcante
2021-08-23Cleanup: rename 'MeshBufferCache' to 'MeshBufferList'Germano Cavalcante
2021-08-23Cleanup: Move 'tris_per_mat' member out of 'MeshBufferCache'Germano Cavalcante
2021-07-26Cleanup: Rearrange mesh extraction filesGermano Cavalcante
2021-07-21Draw Cache: extract tris in parallel rangesGermano Cavalcante
2021-07-21Fix T90017: Bone widget drawing inconsistent with editingGermano Cavalcante
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-07-02Cleanup: compiler & clang-tidy warningsCampbell Barton
2021-07-02Cleanup: Clang tidy, remove typedefHans Goudey
2021-07-01Cleanup: Separate each extractor into specific compile unitsGermano Cavalcante
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-18Cleanup: clang-tidyCampbell Barton
2021-06-15DrawManager: Cache material offsets.Jeroen Bakker
2021-06-11Refactor: use 'BLI_task_parallel_range' in Draw CacheGermano Cavalcante
2021-06-11Refactor: Draw Cache: use 'BLI_task_parallel_range'Germano Cavalcante
2021-06-09T88352: Use threaded ibo.tris extraction for single material meshes.Jeroen Bakker
2021-06-09Draw Cache: use threading for Mesh extract linesGermano Cavalcante
2021-06-08GPU: Thread safe index buffer builders.Jeroen Bakker
2021-06-08Revert "Cleanup: use cpp new/delete."Jeroen Bakker
2021-06-08Cleanup: replace NULL with nullptr.Jeroen Bakker
2021-06-08Cleanup: use cpp new/delete.Jeroen Bakker
2021-06-08Cleanup: replace typedef structs with structs.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit edituv.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit lines_adjacency.Jeroen Bakker