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2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-16Cleanup: formatCampbell Barton
2022-08-16Sculpt: Improve sculpt debug drawJoseph Eagar
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-14DRW: Add intersection and shape libraries for GLSLClément Foucault
2022-08-14DRW: Debug: Fix drw_debug_sphere not positioning and scaling the sphereClément Foucault
2022-08-11License headers: add missing license headerCampbell Barton
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-02DRW: common_math_lib.glsl: Fix weighted_sum macroClément Foucault
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-21Cleanup: DRW: common_math_geom_lib.glsl: Fix variable name styleClément Foucault
2022-07-21DRW: common_math_geom_lib.glsl: Add line_aabb_clipping_distClément Foucault
2022-07-08Draw: Curve outline drawing in object mode.Jeroen Bakker
2022-06-21GPU subdiv: fix hidden faces in paint mode when hidden in edit modeKévin Dietrich
2022-06-21Fix T99016: GPU subdiv artifacts in weight paint with smooth shadingKévin Dietrich
2022-06-20Fix artefacts with GPU subdiv and weight paint face selectionKévin Dietrich
2022-06-13Fix T98735: GPU subdiv displays normals for all elementsKévin Dietrich
2022-06-02EEVEE-Next: Fix compilation of hair domain materialsClément Foucault
2022-05-27Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-26Fix T98392: GPU subdivision crash with knife toolsKévin Dietrich
2022-05-26Cleanup: formatCampbell Barton
2022-05-25Merge branch 'blender-v3.2-release'Bastien Montagne
2022-05-25Fix T96080: hiding elements does not work with GPU subdivKévin Dietrich
2022-05-24EEVEE: support Curves attributes renderingKévin Dietrich
2022-05-23Merge branch 'blender-v3.2-release'Clément Foucault
2022-05-23DRW: Fix signed/unsigned mismatches in shader codeJohannes J
2022-05-22GPU subdiv: smoothly interpolate orco layerKévin Dietrich
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
2022-05-06Cleanup: spelling in comments, use doxygen commentsCampbell Barton
2022-05-05DRW: Hair: Fix shader compilation of transform feedback shaderClément Foucault
2022-05-05Fix T97835: crash when creating hair particle system on MacGermano Cavalcante
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-01Fix T97545 DRW: Crash cause by invalid `"` char in glsl sourceClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port image empty shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-20Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier"Clément Foucault
2022-04-20Fix GPU subdivision: Crash on adding subdivision surface modifierClément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder