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AgeCommit message (Expand)Author
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
2022-05-06Cleanup: spelling in comments, use doxygen commentsCampbell Barton
2022-05-05DRW: Hair: Fix shader compilation of transform feedback shaderClément Foucault
2022-05-05Fix T97835: crash when creating hair particle system on MacGermano Cavalcante
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-01Fix T97545 DRW: Crash cause by invalid `"` char in glsl sourceClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port image empty shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-20Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier"Clément Foucault
2022-04-20Fix GPU subdivision: Crash on adding subdivision surface modifierClément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-03-31GPencil: Fix regression with dots uvsClément Foucault
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-29Fix T96356: artefacts with GPU subdivision and vertex paint maskKévin Dietrich
2022-03-26DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-23Cleanup: move documentation to headers, other minor correctionsCampbell Barton
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-20DRW: Port improvements in common_math_lib.glsl from `eevee-rewrite`Clément Foucault
2022-03-20DRW: Introduce GPencil common GLSL libraryClément Foucault
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-02-26Cleanup: typos in comments.Kévin Dietrich
2022-02-25Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-25Fix different shading between CPU and GPU subdivisionKévin Dietrich
2022-02-15Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-15Fix T95697: GPU subdivision ignores custom normalsKévin Dietrich
2022-02-15GPU subdiv: fix custom data interpolation for N-gonsKévin Dietrich
2022-02-11File headers: add missing copyright, add MIT to SPDX licensesCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-06DRW: Add preprocessor error if including common_view_lib.glsl without draw_viewClément Foucault
2022-02-04DRW: Fix a commentClément Foucault
2022-02-01GPUShader: Rename createInfo storage QualifiersClément Foucault
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-27GPUShaderCreateInfo: Remove push_constant indexingClément Foucault
2022-01-26DRW: Fix builtin uniform name mismatchClément Foucault
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-25Draw: Migrate hair refine compute shader to use create info.Jeroen Bakker
2022-01-24Cleanup: spelling in commentsCampbell Barton
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker