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AgeCommit message (Expand)Author
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-08-28Fix T80160: Workbench shadows are brokenJeroen Bakker
2020-08-25Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-25Fix T77359: Crash adding UV's in edit-mode with linked duplicatesCampbell Barton
2020-08-25Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-25Enabled workaround to solve threading issues in draw managerJeroen Bakker
2020-08-25Revert "Enabled workaround to solve threading issues in draw manager"Jeroen Bakker
2020-08-25Enabled workaround to solve threading issues in draw managerJeroen Bakker
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
2020-08-22DRW: Fix state not being lockedClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-21Cleanup: split `BKE_scene_get_depsgraph()` into two functionsSybren A. Stüvel
2020-08-21Cleanup: remove MeshBatchCache from MeshRenderDataCampbell Barton
2020-08-20DRW: Fix remaining glDisableClément Foucault
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-20DRW: Remove some more direct gl state modification.Clément Foucault
2020-08-20Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-20Fix incorrect mask use with curvesCampbell Barton
2020-08-19DRW: Fix crash drawing gpencilClément Foucault
2020-08-18Cleanup: GPUState: Remove GPU_state_init()Clément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-18Fix T79800: Split vertex size for grease pencilAntonio Vazquez
2020-08-17Cleanup: header order, trailing spaceCampbell Barton
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13DRW: InstanceData: Remove hacks of batch freeing callbackClément Foucault
2020-08-13GPU: Use GPU_vertbuf_create & GPU_indexbuf_calloc instead of manual allocClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-11Fix T79683: Dim GPencil points created by modifiersAntonio Vazquez
2020-08-10Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-08-10Fix T78113: Random explosions of cloth with self collisionGermano Cavalcante
2020-08-10Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-09Fix T79246 GPUShader: compile error on AWS Elastic GraphicsClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-08DRW: Fix runtime error: shifting signed 32bits intClément Foucault
2020-08-08GPUBatch: Use custom allocatorClément Foucault
2020-08-08DRW: Instance Data: Replace GPUBatch bulk allocation by separate allocClément Foucault