Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-02-06Object Mode: pass object mode to CTX_data_mode_enum_exCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-02-02Fix draw manager F12 evaluation modeDalai Felinto
2018-02-01Eevee: Render: Fix broken "non-multiview" render.Clément Foucault
2018-02-01Eevee: Render: Add support for multiview.Clément Foucault
2018-02-01Eevee: Render: Add Transparent Background option.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-31DRW: Finish 85d3de94c62fab1394c11fe50614c897f7f68ee3Clément Foucault
2018-01-31Eevee: Fix crash when Rendering (F12) using camera mapping.Clément Foucault
2018-01-30Eevee: Add Z pass render result.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-30DRW: Add "hardcoded" stipples for sun ray display.Clément Foucault
2018-01-29Fix T53598: OpenGL Render Animation does not update shadowsSergey Sharybin
2018-01-29Refactor object engine data storageSergey Sharybin
2018-01-24Fix "GPUTexture: texture alloc failed. Not enough Video Memory." in area resi...Germano
2018-01-22Cleanup: commendsCampbell Barton
2018-01-22Cleanup: reuse camera frame arraysCampbell Barton
2018-01-22DRW: Object Mode: Fix bad camera display in camera viewClément Foucault
2018-01-22Clay: Performance: Disable AO codepath if not necessary.Clément Foucault
2018-01-22DRW: Make the lamp widgets lines stippled.Clément Foucault
2018-01-22DRW: Remove unused material uniforms.Clément Foucault
2018-01-19Correct view3d_draw_bgpic_test declarationCampbell Barton
2018-01-17DRW: Add DRW_framebuffer_create() function.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17Fix assert in mesh batch conversionCampbell Barton
2018-01-17Fix use-after free in DRW_shader_create_with_libCampbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16DRW: Change framebuffer texture creation.Clément Foucault
2018-01-16Draw manager: Cleanup, use full name for depsgraph variableSergey Sharybin
2018-01-16Draw manager: Make depsgraph a part of draw stateSergey Sharybin
2018-01-15GPU Texture: Add GL_RG16I format.Clément Foucault
2018-01-11DRW: Fix T53583 Armature instances not drawing.Clément Foucault
2018-01-11Eevee: Fix Depth of Field.Clément Foucault
2018-01-10Curve/Surface Display: UV supportmano-wii
2018-01-09Eevee: Fix crash with volumetrics.Clément Foucault
2018-01-09DRWInstanceData: Bump the max data size.Clément Foucault
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Make use of DRWInstanceData.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2018-01-09Gawain: Modify batch draw function to work with ranges.Clément Foucault
2018-01-09Curve Edit Mode: Use curve handle theme colorsmano-wii
2018-01-05DRW: Add viewport argument to DRW_draw_render_loop_offscreenClément Foucault
2018-01-04DRW: Fix boolean uniform lenght.Clément Foucault
2018-01-04DRW: Fix incorrect blending functions.Clément Foucault
2018-01-04OGL Render: Use float buffer instead of byte buffer.Clément Foucault
2018-01-04DRW: Fix small changes to transparent background.Clément Foucault
2018-01-03Fix crash when you change the curve resolution in Edit Mode of the Blender Re...Germano