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AgeCommit message (Expand)Author
2017-11-17Cleanup: warningsCampbell Barton
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-14Cleanup: remove BLI_blenlib from ghash headerCampbell Barton
2017-11-14DRW: Better stencil support.Clément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-11-09Cleanup: Use full name for scene_layer in drawSergey Sharybin
2017-11-06DRW: Fix compilation error.Clément Foucault
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-11-06Fix T51604: Support Auto-Smooth in Edit-MeshGermano
2017-11-01Eevee: Remove unecessary planar_minmaxzClément Foucault
2017-11-01Draw Manager: Fix crash when trying to order an empty shading group.Clément Foucault
2017-10-31Mesh Auto-Smooth Split Normal SupportGermano
2017-10-30Draw Manager: re-enable edit-mesh text overlaymano-wii
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-27DRW: Add 3D texture support.Clément Foucault
2017-10-26Move background images into the cameraCampbell Barton
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-10-08Gawain: Make common uniforms become builtinsClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-05Draw manager: Avoid unneeded memory malloc/free when attempting to create mis...Sergey Sharybin
2017-10-03DRW: Fix Feedbackloop warning.Clément Foucault
2017-10-02Gawain : Add workaround to fix bad sync of the program_in_use flag.Clément Foucault
2017-09-30DRWCache: Add a new regular Quad buffer.Clément Foucault
2017-09-26DRW : Fix Compiler WarningClément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-09-21DRW: Fix regressionClément Foucault
2017-09-21Revert "Fix T52855: Eevee: viewport artifacts"Clément Foucault
2017-09-21Fix T52855: Eevee: viewport artifactsDalai Felinto
2017-09-21Eevee: Fix wrong MEM_callocN allocation sizeDalai Felinto
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-16DRW: Fix Ubo binding logic and improve Texture binding logicClément Foucault
2017-09-15Eevee: Fix T52738: Probes are black.Clément Foucault
2017-09-14DRW: Fix texture binding logic.Clément Foucault
2017-09-13DRW: Fix incorrect Ubo BindClément Foucault
2017-09-13Cleanup: use safe free macro & commentsCampbell Barton
2017-09-13DRW: Fix leak (2nd attempt) cause by texture "state" trackingClément Foucault
2017-09-13DRW: Fix memleak in release mode.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee / DRW : CodestyleClément Foucault
2017-09-12DRW: Use static list (array) of texture/ubo to track bound textures/ubos.Clément Foucault
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-09-07Fix leak caused by wrong ownership flagCampbell Barton
2017-09-07Fix T52046: View transform applied twice w/ GL renderCampbell Barton
2017-08-25Cleanup: missing break (harmless for now)Campbell Barton
2017-08-25Fix ORCO never used for draw manager (Eevee)Dalai Felinto
2017-08-22Cleanup: naming for mesh dirty flagsCampbell Barton