Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-09 | Draw manager: Expose grease pencil helper function | Sergey Sharybin | |
2018-11-08 | Fix Cycles viewport render info overlapping other text. | Brecht Van Lommel | |
Now it shows more compact info below the view/object name. Render time and memory usage is left out, as in most cases this is not so important. These could be added back optionally if needed. | |||
2018-11-07 | Workbench: Fix volumetric blending leading to corrupted render results | Clément Foucault | |
Use simpler premultiplied blending. | |||
2018-11-05 | DRW: Fix crash with deferred compilation | Clément Foucault | |
2018-11-05 | Cleanup: use bool | Campbell Barton | |
2018-11-02 | Armature: Fix stick bones not scaling with pixel size | Clément Foucault | |
2018-11-02 | DRW: Use GPU module wrapper for line width | Clément Foucault | |
2018-10-30 | Partial fix to T56865: X-ray modes does not work for the weight paint overlay. | mano-wii | |
Part of the D3828 review. | |||
2018-10-28 | DRW: Cleanup: Redundant check | Clément Foucault | |
2018-10-24 | Fix mapped mesh display skipping generated faces | Campbell Barton | |
2018-10-24 | Cleanup: use bmesh index access functions | Campbell Barton | |
2018-10-23 | Fix bad origindex layers for editmode modifiers | Campbell Barton | |
Reverts workaround from last commit. | |||
2018-10-23 | DRW: workaround for editmode crash w/ constructive modifiers | Campbell Barton | |
Actual cause is bad orig-index layer, commit this to avoid crash for now. | |||
2018-10-23 | Cleanup: style, warning | Campbell Barton | |
2018-10-19 | Fix T57294: Modifiers cage ignore face visibility | Campbell Barton | |
2018-10-17 | DRW: Fix DRW_shgroup_create_sub returning source shgroup | Clément Foucault | |
instead of the actual sub group... | |||
2018-10-17 | Fix T56735: Autosmooth option corrupts UVs | Campbell Barton | |
2018-10-17 | Fix armature bones spline ik lines offset | Dalai Felinto | |
2018-10-17 | Fix armature bones ik lines offset | Dalai Felinto | |
2018-10-16 | Fix crash in loose edge check | Campbell Barton | |
2018-10-16 | Cleanup: redundant check for hidden edge | Campbell Barton | |
2018-10-15 | Edit Mesh: Fix missing loop normal display | Clément Foucault | |
2018-10-12 | Edit Mesh: Refactor edit mesh drawing | Clément Foucault | |
This decouple the vertex display from the face+edges. This is to reduce the number of triangles required to fix the edges artifacts (aliasing) and increase viewport reactivity when not actively navigating (ie. mouse scroll). Also it makes all vertices visible (not cut-off) even when navigating. However it makes the navigation drawing a bit slower because it has to render twice. Also add a depth bias to the wires to avoid depth fighting when previewing final mesh (modifiers applied). | |||
2018-10-12 | DRW: Add DRW_shgroup_create_sub to create children shgroup | Clément Foucault | |
This makes is easy to create nested drawcalls that will inherit all the parents properties. This is usefull if only a few uniforms changes for that drawcall. | |||
2018-10-12 | DRW: correct loose edge hidden face check | Campbell Barton | |
2018-10-12 | Cleanup: minor mesh allocation changes | Campbell Barton | |
2018-10-12 | Cleanup: use const pointers | Campbell Barton | |
2018-10-12 | Cleanup: fill vertex buffer in order | Campbell Barton | |
2018-10-12 | DRW: edit-mesh cage loose edge/vert support | Campbell Barton | |
2018-10-12 | DRW: edit-mesh cage selection support | Campbell Barton | |
2018-10-11 | DRW: add mapped edit-mode face-dot drawing | Campbell Barton | |
2018-10-11 | DRW: Initial edit-mode cage support | Campbell Barton | |
Modifiers such as sub-surf and mirror now work with show-on-cage. Selection and loose geometry still needs to be supported. | |||
2018-10-11 | DRW: add ability to skip drawing vertices | Campbell Barton | |
2018-10-11 | DRW: avoid edit-mode layer lookups for freestyle | Campbell Barton | |
2018-10-11 | Cleanup: assign a var to check an edge is real | Campbell Barton | |
Makes code slightly more readable. | |||
2018-10-11 | DRW: remove redundant editmode mesh tessellation | Campbell Barton | |
Also re-order logic so loop indices are ensured to be valid. | |||
2018-10-11 | Fix draw manager out of bounds assignment | Campbell Barton | |
2018-10-11 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-10-11 | Cleanup: indentation | Campbell Barton | |
2018-10-10 | Fix runtime error: shift of uint | Dalai Felinto | |
The warning was: runtime error: left shift of 1 by 31 places cannot be represented in type 'int' Patch by Clément Foucault. | |||
2018-10-10 | Modifier: Fix cage option for deform modifiers | Campbell Barton | |
Show-on-cage and show-in-editmode options now work as it did in 2.7x (but only for deformation). | |||
2018-10-09 | Fix T57097: Crash when adding a Texture Slot in Texture Paint mode | Clément Foucault | |
Was caused by the use of a batch that was using a discarded index buffer. | |||
2018-10-09 | Eevee: Add support/Fix Object Info node | Clément Foucault | |
Caveat: Random output does not yet work with instance (dupli) objects. | |||
2018-10-09 | DRW: Fix volume visibility when object draw type is wire or bbox | Clément Foucault | |
2018-10-09 | Edit Mesh: replace DerivedMesh w/ Mesh | Campbell Barton | |
DerivedMesh is now removed from edit-mesh modifier evaluation. | |||
2018-10-09 | Cleanup: naming | Campbell Barton | |
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module. | |||
2018-10-08 | Edit Mesh: basic show in edit mode support | Campbell Barton | |
Note this is just using the derived-mesh data at the moment, to support this properly we'll need to remove derived-mesh. | |||
2018-10-08 | Edit Mesh: use deformed mesh w/ face-dot & normals | Campbell Barton | |
2018-10-08 | Cleanup: use DRW_object_is_* for object checks | Campbell Barton | |
Also use const qualifier for object's. | |||
2018-10-05 | Add a new B-Bone Custom Handle type that uses the handle bone direction. | Alexander Gavrilov | |
Both original handle types are based on location, and Absolute uses it in a weird way: the Start handle uses the head, while End uses the tail. This makes controlling the shape of the B-Bone via control bone rotation really non-intuitive, especially if trying to add a single control for the tangent in the middle of a B-Bone chain. To remedy this, add a new custom handle type that uses the orientation of the control bone, while completely ignoring location. It is even possible to control both ends of one B-Bone with the same handle bone, resulting in an S shape. Reviewers: brecht Differential Revision: https://developer.blender.org/D3769 |