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AgeCommit message (Collapse)Author
2018-11-09Draw manager: Expose grease pencil helper functionSergey Sharybin
2018-11-08Fix Cycles viewport render info overlapping other text.Brecht Van Lommel
Now it shows more compact info below the view/object name. Render time and memory usage is left out, as in most cases this is not so important. These could be added back optionally if needed.
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
Use simpler premultiplied blending.
2018-11-05DRW: Fix crash with deferred compilationClément Foucault
2018-11-05Cleanup: use boolCampbell Barton
2018-11-02Armature: Fix stick bones not scaling with pixel sizeClément Foucault
2018-11-02DRW: Use GPU module wrapper for line widthClément Foucault
2018-10-30Partial fix to T56865: X-ray modes does not work for the weight paint overlay.mano-wii
Part of the D3828 review.
2018-10-28DRW: Cleanup: Redundant checkClément Foucault
2018-10-24Fix mapped mesh display skipping generated facesCampbell Barton
2018-10-24Cleanup: use bmesh index access functionsCampbell Barton
2018-10-23Fix bad origindex layers for editmode modifiersCampbell Barton
Reverts workaround from last commit.
2018-10-23DRW: workaround for editmode crash w/ constructive modifiersCampbell Barton
Actual cause is bad orig-index layer, commit this to avoid crash for now.
2018-10-23Cleanup: style, warningCampbell Barton
2018-10-19Fix T57294: Modifiers cage ignore face visibilityCampbell Barton
2018-10-17DRW: Fix DRW_shgroup_create_sub returning source shgroupClément Foucault
instead of the actual sub group...
2018-10-17Fix T56735: Autosmooth option corrupts UVsCampbell Barton
2018-10-17Fix armature bones spline ik lines offsetDalai Felinto
2018-10-17Fix armature bones ik lines offsetDalai Felinto
2018-10-16Fix crash in loose edge checkCampbell Barton
2018-10-16Cleanup: redundant check for hidden edgeCampbell Barton
2018-10-15Edit Mesh: Fix missing loop normal displayClément Foucault
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
This decouple the vertex display from the face+edges. This is to reduce the number of triangles required to fix the edges artifacts (aliasing) and increase viewport reactivity when not actively navigating (ie. mouse scroll). Also it makes all vertices visible (not cut-off) even when navigating. However it makes the navigation drawing a bit slower because it has to render twice. Also add a depth bias to the wires to avoid depth fighting when previewing final mesh (modifiers applied).
2018-10-12DRW: Add DRW_shgroup_create_sub to create children shgroupClément Foucault
This makes is easy to create nested drawcalls that will inherit all the parents properties. This is usefull if only a few uniforms changes for that drawcall.
2018-10-12DRW: correct loose edge hidden face checkCampbell Barton
2018-10-12Cleanup: minor mesh allocation changesCampbell Barton
2018-10-12Cleanup: use const pointersCampbell Barton
2018-10-12Cleanup: fill vertex buffer in orderCampbell Barton
2018-10-12DRW: edit-mesh cage loose edge/vert supportCampbell Barton
2018-10-12DRW: edit-mesh cage selection supportCampbell Barton
2018-10-11DRW: add mapped edit-mode face-dot drawingCampbell Barton
2018-10-11DRW: Initial edit-mode cage supportCampbell Barton
Modifiers such as sub-surf and mirror now work with show-on-cage. Selection and loose geometry still needs to be supported.
2018-10-11DRW: add ability to skip drawing verticesCampbell Barton
2018-10-11DRW: avoid edit-mode layer lookups for freestyleCampbell Barton
2018-10-11Cleanup: assign a var to check an edge is realCampbell Barton
Makes code slightly more readable.
2018-10-11DRW: remove redundant editmode mesh tessellationCampbell Barton
Also re-order logic so loop indices are ensured to be valid.
2018-10-11Fix draw manager out of bounds assignmentCampbell Barton
2018-10-11Merge branch 'master' into blender2.8Campbell Barton
2018-10-11Cleanup: indentationCampbell Barton
2018-10-10Fix runtime error: shift of uintDalai Felinto
The warning was: runtime error: left shift of 1 by 31 places cannot be represented in type 'int' Patch by Clément Foucault.
2018-10-10Modifier: Fix cage option for deform modifiersCampbell Barton
Show-on-cage and show-in-editmode options now work as it did in 2.7x (but only for deformation).
2018-10-09Fix T57097: Crash when adding a Texture Slot in Texture Paint modeClément Foucault
Was caused by the use of a batch that was using a discarded index buffer.
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
Caveat: Random output does not yet work with instance (dupli) objects.
2018-10-09DRW: Fix volume visibility when object draw type is wire or bboxClément Foucault
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09Cleanup: namingCampbell Barton
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
2018-10-08Edit Mesh: basic show in edit mode supportCampbell Barton
Note this is just using the derived-mesh data at the moment, to support this properly we'll need to remove derived-mesh.
2018-10-08Edit Mesh: use deformed mesh w/ face-dot & normalsCampbell Barton
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
Also use const qualifier for object's.
2018-10-05Add a new B-Bone Custom Handle type that uses the handle bone direction.Alexander Gavrilov
Both original handle types are based on location, and Absolute uses it in a weird way: the Start handle uses the head, while End uses the tail. This makes controlling the shape of the B-Bone via control bone rotation really non-intuitive, especially if trying to add a single control for the tangent in the middle of a B-Bone chain. To remedy this, add a new custom handle type that uses the orientation of the control bone, while completely ignoring location. It is even possible to control both ends of one B-Bone with the same handle bone, resulting in an S shape. Reviewers: brecht Differential Revision: https://developer.blender.org/D3769