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AgeCommit message (Expand)Author
2020-06-17Fix T77914: Blender Crashes if viewport is changed manually while having loop...Germano Cavalcante
2020-06-15Fix T77496: Bones Custom Shapes Wires not drawnJeroen Bakker
2020-06-15Fix T77342: Fail to draw loose edgesJeroen Bakker
2020-06-15Fix Memory Leak introduced by Draw Manager ThreadingJeroen Bakker
2020-06-15Fix curve handle color ID displayCampbell Barton
2020-06-12DRW: Avoid undefined behavior when running multiple iterationClément Foucault
2020-06-12Cleanup: split deform functions that take target object-dataCampbell Barton
2020-06-10Fix T77195: Crash with edit-mesh viewport measurements enabledCampbell Barton
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-05Cleanup: spellingCampbell Barton
2020-06-04DRW: Fix T77370: Redundant anti aliasing/blur effectClément Foucault
2020-06-04Cleanup: DRW: Add comment and remove bitfields.Clément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-04Fix T77315 Overlay: Selection Highlighting not working with complex sceneClément Foucault
2020-06-04Fix error in recent fix for T77290Campbell Barton
2020-06-03Fix T77290: Crash displaying vertex colors in edit modeCampbell Barton
2020-06-03DRW: Always unbind texture after drawingClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03Fix T77156: GPencil view layer filter by layer not workingAntonio Vazquez
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
2020-06-03Cleanup: DRW: Remove support for builtin matricesClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02Fix: Crash Edit Mode Selection RCSJeroen Bakker
2020-06-02Fix: Crash When Selecting In Edit ModeJeroen Bakker
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-06-02DRW: Remove defered uniform creationClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-06-02GPU: Texture: Replace internal sampler state by explicit state objectClément Foucault
2020-05-28Cleanup: DRW: Remove array suffix from uniform nameClément Foucault
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-28Cleanup: spellingCampbell Barton
2020-05-26Curves: Implement Handles for selected points onlyAntonio Vazquez
2020-05-25Mesh: skip conversion from edit-mesh to mesh in edit-modeCampbell Barton
2020-05-19Merge branch 'blender-v2.83-release'Germano Cavalcante
2020-05-19Fix T66916 UI: Wrong information in Status bar after cancelling a renderClément Foucault
2020-05-19Merge branch 'blender-v2.83-release'Sebastián Barschkis
2020-05-19Fix T76564 Curve: Missing orco cause mesh to not renderClément Foucault
2020-05-18Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-18Fix T76730 DRW: Sorting of empty shading groups.Clément Foucault
2020-05-18Cleanup: GPencil: Fix float double promotionClément Foucault
2020-05-18Cleanup: Put GPU_state_init inside gpu_state.cClément Foucault
2020-05-14Merge branch 'blender-v2.83-release'Clément Foucault
2020-05-14Fix T76126 Overlay: Glitch when hiding Nurb verticesClément Foucault
2020-05-14Merge branch 'blender-v2.83-release'Jeroen Bakker
2020-05-14Fix T75908: Sculpt GPU Batches + Render ArtifactsJeroen Bakker
2020-05-11Merge branch 'blender-v2.83-release'Clément Foucault