Age | Commit message (Expand) | Author |
2019-11-28 | Fix T71558: Hair particles: Brush effect not occluded by emitter geometry | mano-wii |
2019-11-18 | Fix building on 32bit systems | Campbell Barton |
2019-11-08 | Fix T71194: UV Face centers wrong location with sub-surface mesh | Campbell Barton |
2019-11-06 | Fix T71319, T71015: crash in edit mode with out of range material assignments | Brecht Van Lommel |
2019-10-29 | Fix bones without parents missing head vertex | Campbell Barton |
2019-10-16 | Fix assert and memleak in recent Skin Root Display patch | Clément Foucault |
2019-10-16 | Fix T68380 Skin modifier root not displayed | Clément Foucault |
2019-10-15 | Cleanup: Use BKE_object_is_visible elsewhere | Dalai Felinto |
2019-10-10 | Cleanup: Fix wrong assert introduced by rBd98ae27f02c7 | Clément Foucault |
2019-10-10 | Cleanup: clang-format, spelling | Campbell Barton |
2019-10-10 | Fix T70659 Warning, Regression, slow vertex selection | Clément Foucault |
2019-10-09 | Local Collections: Allow users to show hidden collections | Dalai Felinto |
2019-10-08 | Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' | Clément Foucault |
2019-10-08 | Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean | Clément Foucault |
2019-10-07 | Fix T70302 Crash on entering solid view after some specific steps | Clément Foucault |
2019-10-05 | Show Background Image Beneath Transparent Objects (Cycles only) | Jeroen Bakker |
2019-10-04 | GPU: Platform Support Level | Jeroen Bakker |
2019-10-03 | Cleanup: unused structs, struct members | Campbell Barton |
2019-10-02 | Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selection | Clément Foucault |
2019-10-01 | Fix T70206 Texture Paint: UV shadow doesnt show up | Clément Foucault |
2019-09-30 | Cleanup: spelling | Campbell Barton |
2019-09-29 | Sculpt: only update draw buffers for visible nodes during paint stroke | Brecht Van Lommel |
2019-09-29 | Sculpt: multithread GPU draw buffer filling for workbench | Brecht Van Lommel |
2019-09-28 | Debug: add 888 and 889 debug values for redraw and PBVH node visualizatons | Brecht Van Lommel |
2019-09-28 | Fix T70226 EEVEE: Crash/Assert entering edit mode with instanced meshes... | Clément Foucault |
2019-09-27 | Fix T70247 Crash on enter edit mode with UV editor opened | Clément Foucault |
2019-09-27 | Fix T69941 Assert selecting UVs | Clément Foucault |
2019-09-27 | Fix T69377 Texture flickering when selecting in solid viewport (AMD Pro driver) | Clément Foucault |
2019-09-27 | Fix part of T70295: sculpt drawing not clipping PBVH behind the camera | Brecht Van Lommel |
2019-09-27 | Fix part of T70295: sculpt drawing not clipping PBVH nodes outside of viewport | Brecht Van Lommel |
2019-09-27 | Cleanup: structs, cmake file lists | Campbell Barton |
2019-09-25 | Fix T67342 EEVEE: Uninitialized buffer when changing screen size | Clément Foucault |
2019-09-24 | Fix T70004 EEVEE: Texture Coordinate Node in world shader render artifacts | Clément Foucault |
2019-09-24 | Fix T70124: Motion path not drawn for Armature in Object Mode | Sergey Sharybin |
2019-09-23 | Cleanup: remove unimplemented texture space rotation variables | Brecht Van Lommel |
2019-09-23 | Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistent | Brecht Van Lommel |
2019-09-23 | Revert part of "GPencil: Invert Paste operator and make Paste to Active default" | Brecht Van Lommel |
2019-09-23 | Cleanup: use braces | Campbell Barton |
2019-09-21 | Cleanup: extra semicolon, comma warnings | Campbell Barton |
2019-09-20 | Cleanup: shadow warning | Campbell Barton |
2019-09-19 | Fix T69855: 3DView glitches involving depth buffer | mano-wii |
2019-09-19 | DRW: Deduplicate drw_draw_depth_loop functions | mano-wii |
2019-09-19 | Cleanup: spelling | Campbell Barton |
2019-09-17 | DRW: Refactor to support draw call batching | Clément Foucault |
2019-09-14 | Cleanup: use const args, variables | Campbell Barton |
2019-09-14 | Revert "DRW: Refactor to support draw call batching" | Clément Foucault |
2019-09-13 | Fix Particles: Keyed Physics crash when clicking on a particle slot | Philipp Oeser |
2019-09-13 | Per-Viewport Collection Visibility | Dalai Felinto |
2019-09-13 | DRW: Refactor to support draw call batching | Clément Foucault |
2019-09-13 | Cleanup: unused headers (GPU) | Campbell Barton |