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AgeCommit message (Expand)Author
2018-03-29Draw manager: Cleanup, early outputSergey Sharybin
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-03-25DRW: Fix crash/broken Metaballs display.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25DRW: Remove mentions of DRWInterface.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-25DRW: Remove unecessary push/pull attrib.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-20DRW: Fix bound_ubo_slots allocation size.Clément Foucault
2018-03-20DRW: Fix ubo binding code.Clément Foucault
2018-03-17DRW: Fix error in texture binding / unbinding.Clément Foucault
2018-03-17GWN: Vertex Buffer refactor.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-15Mesh: Batch cache: Fix sculpt update issue.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Add assert for uniform that needs valid data.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-10DRW: Culling: Fix precision error.Clément Foucault
2018-03-09Cleanup: iterator macrosCampbell Barton
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-08DRW: Fix culling with inverted view (planar reflections)Clément Foucault
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-08Fix wglShareLists being called with rendering contexts in useGermano
2018-03-07DRW: Fix memory leak.Clément Foucault
2018-03-07Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Fru...Germano
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault
2018-03-06DRW: Fix broken grid in ortho view.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-06DRW: Fix occlusion culling.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-02Correct draw manager locking flag checkCampbell Barton
2018-03-01More clean of macros with an _END and no _BEGINDalai Felinto
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-03-01Fix T54190: Occlusion query select failedCampbell Barton
2018-03-01DRW: Initial implementation of Frustum culling.Clément Foucault
2018-03-01DRW: DRWCallState: Fix matflag being overwritten by other engines.Clément Foucault
2018-03-01DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerateClément Foucault
2018-03-01DRW: Reuse DRWCallState for the same object.Clément Foucault