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AgeCommit message (Expand)Author
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-30GPU: Remove GPU_INDEX_U8Clément Foucault
2019-05-30Cleanup: use const argument, r_ prefix return argCampbell Barton
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-29DrawManager: Cycles+GPencilJeroen Bakker
2019-05-29Possible fix for T63685: macOS edit mode selection not working on second displaymano-wii
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-28Cleanup: clang-formatCampbell Barton
2019-05-28Fix T64829: Active point of Curve objects is not displayed correctlyPhilipp Oeser
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27draw_manager: fix warning with msvc.Ray Molenkamp
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-24Viewport: don't show transparent checkboard in lookdev shading modeBrecht Van Lommel
2019-05-23Gpencil: Fix assert when rendering with EeveeClément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22DRW: Only change VAO if geometry changesClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-22Fox drwviewClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: Do not update the view ubo for each passClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22BLI_memblock: Refactor for faster iteration and allocationClément Foucault
2019-05-22DRW: Remove some usage of DRW_viewport_matrix_getClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-20Edit Mesh Select: Fix OpenGL status to use `GPU_point_size`.mano-wii
2019-05-20Fix missing assignments in object mode select id drawingCampbell Barton
2019-05-20Fix invalid face offset in DRW_draw_select_id_objectCampbell Barton
2019-05-18Edit Mesh Selection Drawing: Make sure the state of point size is enabled.mano-wii
2019-05-18Fix T54686: objects don't occlude each other for edit-mesh select (part 2)Campbell Barton
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-16Fix edit-mesh select crash when using face-dotsCampbell Barton
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-14Fix T64551 Crash on leaving local view on the shading tabClément Foucault
2019-05-14Eevee: Fix Auto Tangent not working if active UV layer is greater than 3Clément Foucault