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AgeCommit message (Expand)Author
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-26Cleanup: redundant definesCampbell Barton
2019-01-26Cleanup: wrapper for built-in shader accessCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24Fix T60810: crash editing mesh with subdivision modifierPhilipp Oeser
2019-01-24Cleanup: fix compiler warnings.Brecht Van Lommel
2019-01-24DRW: use clipping for depth bufferCampbell Barton
2019-01-24Correct doxy fileCampbell Barton
2019-01-24DRW: API for own versions of builtin GPU shadersCampbell Barton
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23DRW: generalize selecting between regular/clipped shadersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-23DRW: only show hidden geometry when selection is usedCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2019-01-22Cleanup: use const argsCampbell Barton
2019-01-22DRW: Add DRW_shader_create_from_arrays utilityCampbell Barton
2019-01-21DRW: Fix corner indices order in clipping plane setupClément Foucault
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support wire overlay clippingCampbell Barton
2019-01-21Cleanup: rename terms count/num to lenCampbell Barton
2019-01-18DRW: Increase frustum culling precisionClément Foucault
2019-01-18DRW: Fix assert when using draw debug APIClément Foucault
2019-01-17DRW: Make missing uniform debuging print only onceClément Foucault
2019-01-17DRW: Use name buffer to request uniform location before drawing.Clément Foucault
2019-01-17Fix T60545: Buffer overflow in selection batch creationClément Foucault
2019-01-17Cleanup: de-duplicate loose vert/edge checksCampbell Barton
2019-01-17Fix T60578: Crash selecting after hiding verticesCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-15Fix T60504: Armature wire draw type hidden when unselectedCampbell Barton
2019-01-15Edit Mesh: Improve selected double vertices visibilityClément Foucault
2019-01-15Fix T59482: Creating 2 Particle systems breaks the appClément Foucault
2019-01-14Fix T60476 Loose vertices only partially drawnClément Foucault
2019-01-14Fix T60332: Lattice objects do not display properly in Edit modeClément Foucault
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11EditUV: Only clear data VBO when selection changesClément Foucault
2019-01-11Fix T59990: Crash when entering edit mode with skin modifier enabledClément Foucault
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault