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AgeCommit message (Expand)Author
2017-05-26Silence warning in draw managerDalai Felinto
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-24Fix leak in particle velocity global rampCampbell Barton
2017-05-23Temp fix for vertex format with batch instancingLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Revert assert, Eevee uses uniforms that might not existCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-21Cleanup: warningsCampbell Barton
2017-05-20DwM: assert when uniforms aren't foundCampbell Barton
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-18Draw Manager: Fix buffer reuse.Clément Foucault
2017-05-18Draw Manager: Fix instancing. Again.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18DwM: Armature: refine drawing condition of envelope distance outline.Bastien Montagne
2017-05-18Re-use vertex position VBO in weight-paint modeCampbell Barton
2017-05-18Draw Manager: Fix instancing.Clément Foucault
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-05-17Fix annoying warning about unused debug var in release builds.Bastien Montagne
2017-05-17DwM: Armature: fix bone distance outline drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17DWM: reuse position VBO for vpaint select overlayCampbell Barton
2017-05-17Fix weight-painting out of facemask mode w/ hidden facesCampbell Barton
2017-05-17DWM: hide hidden verts in weight-paint modeCampbell Barton
2017-05-17Correct own error in copying vertex color to VBO'sCampbell Barton
2017-05-17DWM: correct unselected face overlayCampbell Barton
2017-05-17DWM: Initial support vert & weight hidden facesCampbell Barton
2017-05-17Cleanup: quiet warningCampbell Barton
2017-05-17DWM: use generic header for DRWCallCampbell Barton
2017-05-17Cleanup: group VBO attributes in a structCampbell Barton