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AgeCommit message (Expand)Author
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22BLI_memblock: Refactor for faster iteration and allocationClément Foucault
2019-05-22DRW: Remove some usage of DRW_viewport_matrix_getClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-20Edit Mesh Select: Fix OpenGL status to use `GPU_point_size`.mano-wii
2019-05-20Fix missing assignments in object mode select id drawingCampbell Barton
2019-05-20Fix invalid face offset in DRW_draw_select_id_objectCampbell Barton
2019-05-18Edit Mesh Selection Drawing: Make sure the state of point size is enabled.mano-wii
2019-05-18Fix T54686: objects don't occlude each other for edit-mesh select (part 2)Campbell Barton
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-16Fix edit-mesh select crash when using face-dotsCampbell Barton
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-14Fix T64551 Crash on leaving local view on the shading tabClément Foucault
2019-05-14Eevee: Fix Auto Tangent not working if active UV layer is greater than 3Clément Foucault
2019-05-14GPUVertexFormat: Reduce size of structsClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14BLI_memblock: Add more optionsClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14DRW: Fix threading hazard when rendering and using auto depthClément Foucault
2019-05-14Cleanup: DRW: Remove unused functionsClément Foucault
2019-05-14DRW: Change Procedural function to use a GPUBatchClément Foucault
2019-05-14Mesh Batch Cache: Fix use of uninitialized variableClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-14DRW: Remove ModelViewMatrix and ModelViewMatrixInverseClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-11DRW: Fix previous commitClément Foucault
2019-05-11Fix T64464 App crashes when navigating between UV Editor and ViewportClément Foucault
2019-05-11Fix T64137 Empty Images flickering graphics when "Auto Depth" is enabledClément Foucault
2019-05-10Fix T64399 Crash when trying to enter edit mode on instanced objectsClément Foucault
2019-05-10Fix T64420 Weight Paint colours not visibleClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-09DrawManager/GreasePencil: Select Correct ViewLayerJeroen Bakker
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
2019-05-09Fix T64329 Crash when switching to Texture PaintClément Foucault