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AgeCommit message (Expand)Author
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-11Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-09Draw manager: Implement point selection modes for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Start using more explicit API for particle edit modeSergey Sharybin
2018-05-09Draw manager: Use utility function to get particle edit modeSergey Sharybin
2018-05-09Draw manager: Add support for cached particle edit pathsSergey Sharybin
2018-05-09Draw manager: Correct edit mode check for particlesSergey Sharybin
2018-05-09Draw manager: allow creation of hair batch cache from edit modeSergey Sharybin
2018-05-09Draw manager: De-duplicate segment countingSergey Sharybin
2018-05-09Draw manager: Completely de-duplicate strands caching for parent and particlesSergey Sharybin
2018-05-09Draw manager: Move parent particle cache fill into an own functionSergey Sharybin
2018-05-09Draw manager: Use single function to calculate particles UVsSergey Sharybin
2018-05-09Draw manager: Move emit_from checks to interpolation functionsSergey Sharybin
2018-05-09Draw manager: Move UVs interpolation of child particles to a functionSergey Sharybin
2018-05-09Draw manager: De-duplicate calculation of parent UVsSergey Sharybin
2018-05-09Draw manager: Make parent and child particles code to be more equalSergey Sharybin
2018-05-09Draw manager: More meaningful variable nameSergey Sharybin
2018-05-09Draw manager: Reduce indentation level in particle batch populateSergey Sharybin
2018-05-08Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-08Orientation for 3D cursorCampbell Barton
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-07DRW: Fix incorrect blending function reset.Clément Foucault
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07DRW: Do not multiply alpha or color by alpha if not in blend more.Clément Foucault
2018-05-07DRW: Add DRW_pass_state_add and DRW_pass_state_removeClément Foucault
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Armature: Fix BBones base face winding.Clément Foucault
2018-05-07Armature: Remove big outlines for active bones & reduce axes color.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Fix bone axes not using bone color.Clément Foucault
2018-05-06Armature: Put passes in a struct easier to pass around.Clément Foucault
2018-05-06DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-06Fix crash on armature drawingDalai Felinto
2018-05-05Armature: Fix object mode display.Clément Foucault
2018-05-05Armature: Change Bone drawing.Clément Foucault
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
2018-05-05Armature: Make bone outlines thickness variable.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-05Cleanup: fix compiler warnings.Brecht Van Lommel
2018-05-05Groups: remove drawing group objects in a different color.Brecht Van Lommel
2018-05-04DRW: Add DRW_viewport_far/near_distance_get functions.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Fix 3D cursor being hidden on existing 2.8 filesCampbell Barton
2018-05-03Cleanup: fix warnings, removed unused code.Brecht Van Lommel