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AgeCommit message (Expand)Author
2018-06-01Edit Mode: Fix Edit Object renderability with multi objects edit.Clément Foucault
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-06-01Fix: overlays are reset when selection is being performedJeroen Bakker
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-06-013D View: make text overlay optionalCampbell Barton
2018-06-013D View: support world background colorCampbell Barton
2018-05-31DRW: Add wireframe buffer texture generation for wireframe drawing.Clément Foucault
2018-05-31DRW: Fix DRW_shgroup_call_procedural_* vertex count.Clément Foucault
2018-05-31DRW: Fix stick bones memory leak.Clément Foucault
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-30Cleanup: whitespaceCampbell Barton
2018-05-30Eevee: Keep track on whether orco was allocated or notSergey Sharybin
2018-05-30DRW: Instance Data: Replace with static allocation that can be referenced.Clément Foucault
2018-05-30DRW: Add compile option to disable deferred compilation.Clément Foucault
2018-05-30DRW: Instance selection id: use Batch buffers instead of DRWInstanceDataClément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-30DRW: Add new per drawcall option to bypass culling.Clément Foucault
2018-05-30DRW: Add DRW_CALL_PROCEDURAL DRWCall type.Clément Foucault
2018-05-29Cleanup: use same 'depsgraph' name everywhere outside of DEG space.Bastien Montagne
2018-05-29Fix assert in workbench drawing, instance data not big enough.Brecht Van Lommel
2018-05-27Cleanup: unused varCampbell Barton
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-27Armature: Fix warning.Clément Foucault
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-27Workbench: Shadow: Use depth fail method for manifold objects.Clément Foucault
2018-05-26Armature: Make Custom bone have the same appearance as other bones.Clément Foucault
2018-05-26Armature: Modify Shape outline shader to use Line adjacency instead of tri.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-25Fix 3D Cursor w/ interface scaleCampbell Barton
2018-05-25Cleanup: styleCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-24Fix Lamps, Empties, Cameras and Speakers not using theme colorsPablo Vazquez
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Fixed Memory LeakJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-223D Cursor: Clip if behind near plane.Clément Foucault
2018-05-22Experimental Armature Drawing Tweak for Relationship LinesJoshua Leung
2018-05-22Fix crash drawing edit-latticeCampbell Barton
2018-05-22Cleanup: style, whitespaceCampbell Barton
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
2018-05-21Fix broken draw code from last Thursday commit.Bastien Montagne
2018-05-213D View: fix scale of 3D cursor crosshairCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17Armature: Fix non working Wireframe option on bones.Clément Foucault
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-16Cleanup: unused varsCampbell Barton