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2018-04-17DRW: Perf: Early out empty passes.Clément Foucault
2018-04-17Object Mode: Fix wrong wire color on non-meshes objects.Clément Foucault
2018-04-17Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-17Workbench: Draw modesJeroen Bakker
2018-04-17DRW: Fix lightprobe objects outlines.Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-16DRW: Fix outdated code.Clément Foucault
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-04-16DRW/GWN: Add callId builtin uniform.Clément Foucault
2018-04-16DRW: Culling: Fix algorithm for asymmetric perspective frustum reconstruction.Germano
2018-04-16Multi-Object EditingCampbell Barton
2018-04-16Fix T54491: Do not avoid the creation of inverted frustum.Germano
2018-04-16DRW: Culling: Reorganize frustum_boundbox_calc to match comments.Germano
2018-04-16Fix unreported error: Algorithm for extracting the Bounding Sphere from an Or...Germano
2018-04-16Fix rBb31ebd8c5c55: the asymmetric furstrum algorithm was still incorrect.Germano
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Fix T54609: Erros in precise BBox extraction algorithmGermano
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Cleanup: unused functionCampbell Barton
2018-04-15DRW: Fix culling algorithm for cascade shadow maps.Clément Foucault
2018-04-15DRW: Override matrices: fix const correctness.Clément Foucault
2018-04-13Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-13Workbench: Silhouette shadingJeroen Bakker
2018-04-13DRW: Deferred Shader Compilation: Optimize shaders compilation.Germano
2018-04-13Depsgraph: remove engine type from evaluation context.Brecht Van Lommel
2018-04-10DRW: Deferred Shader Compilation: Don't recreate ogl context.Clément Foucault
2018-04-10DRW: Hair: Use GWN_PRIM_LINE_STRIPS instead of LINESClément Foucault
2018-04-10Draw Manager: Fix lazy compilation on certain hardware.Germano
2018-04-08DRW: Profiling: Batch BLF strings and add shadowingClément Foucault
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-04-04Fix Eevee crash with generated coordinates on non-objects.Brecht Van Lommel
2018-04-04Cleanup: simplify fix for T53497, this part is not strictly needed.Brecht Van Lommel
2018-04-04Fix part of T53497: Eevee stuttering on macOS for the first few seconds of us...Brecht Van Lommel
2018-04-03Draw Manager: Improve description of `draw_frustum_boundbox_calc` variablesGermano
2018-04-02Partial fix for T54491: Use a more accurate solution to calculate the frustum...Germano
2018-03-30DRW: Add BLF_batch_reset to be able to use BLF inside DRW.Clément Foucault
2018-03-29Cleanup, silence compiler warning in release buildSergey Sharybin
2018-03-29Draw manager: Make particle code drawing closer to old viewportSergey Sharybin
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-29Draw manager: Use C99 struct initializationSergey Sharybin
2018-03-29Draw manager: Use utility functions for dealing with state memsetSergey Sharybin
2018-03-29Draw manager: Cleanup, early outputSergey Sharybin
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-03-25DRW: Fix crash/broken Metaballs display.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25DRW: Remove mentions of DRWInterface.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault