Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-04-04Fix Eevee crash with generated coordinates on non-objects.Brecht Van Lommel
2018-04-04Cleanup: simplify fix for T53497, this part is not strictly needed.Brecht Van Lommel
2018-04-04Fix part of T53497: Eevee stuttering on macOS for the first few seconds of us...Brecht Van Lommel
2018-04-03Draw Manager: Improve description of `draw_frustum_boundbox_calc` variablesGermano
2018-04-02Partial fix for T54491: Use a more accurate solution to calculate the frustum...Germano
2018-03-30DRW: Add BLF_batch_reset to be able to use BLF inside DRW.Clément Foucault
2018-03-29Cleanup, silence compiler warning in release buildSergey Sharybin
2018-03-29Draw manager: Make particle code drawing closer to old viewportSergey Sharybin
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-29Draw manager: Use C99 struct initializationSergey Sharybin
2018-03-29Draw manager: Use utility functions for dealing with state memsetSergey Sharybin
2018-03-29Draw manager: Cleanup, early outputSergey Sharybin
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-03-25DRW: Fix crash/broken Metaballs display.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25DRW: Remove mentions of DRWInterface.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-25DRW: Remove unecessary push/pull attrib.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-20DRW: Fix bound_ubo_slots allocation size.Clément Foucault
2018-03-20DRW: Fix ubo binding code.Clément Foucault
2018-03-17DRW: Fix error in texture binding / unbinding.Clément Foucault
2018-03-17GWN: Vertex Buffer refactor.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-15Mesh: Batch cache: Fix sculpt update issue.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Add assert for uniform that needs valid data.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-10DRW: Culling: Fix precision error.Clément Foucault
2018-03-09Cleanup: iterator macrosCampbell Barton
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-08DRW: Fix culling with inverted view (planar reflections)Clément Foucault
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-08Fix wglShareLists being called with rendering contexts in useGermano
2018-03-07DRW: Fix memory leak.Clément Foucault
2018-03-07Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Fru...Germano
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault
2018-03-06DRW: Fix broken grid in ortho view.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-06DRW: Fix occlusion culling.Clément Foucault