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2020-09-08Cleanup: DRW: Replace 0 by NULL in GPU_context_create callsClément Foucault
2020-09-08GPUImmediate: Make activation / deactivation implicitClément Foucault
2020-09-08fix flushClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-07Fix T78225: Vertex Colors not showing in edit modePablo Dobarro
2020-09-07Cleanup: spellingCampbell Barton
2020-09-06Cleanup: GPUVertBuf: Replace GPU_vertbuf_create by GPU_vertbuf_callocClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
2020-09-05GPUTexture: Implement back 3D texture resizeClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T63125: Gpencil: bones cannot be selected in weightpaint modePhilipp Oeser
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-30GPUFrameBuffer: Use debug name supportClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-08-28Fix T80160: Workbench shadows are brokenJeroen Bakker
2020-08-25Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-25Fix T77359: Crash adding UV's in edit-mode with linked duplicatesCampbell Barton
2020-08-25Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-25Enabled workaround to solve threading issues in draw managerJeroen Bakker
2020-08-25Revert "Enabled workaround to solve threading issues in draw manager"Jeroen Bakker
2020-08-25Enabled workaround to solve threading issues in draw managerJeroen Bakker
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
2020-08-22DRW: Fix state not being lockedClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-21Cleanup: split `BKE_scene_get_depsgraph()` into two functionsSybren A. Stüvel
2020-08-21Cleanup: remove MeshBatchCache from MeshRenderDataCampbell Barton
2020-08-20DRW: Fix remaining glDisableClément Foucault
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-20DRW: Remove some more direct gl state modification.Clément Foucault
2020-08-20Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-20Fix incorrect mask use with curvesCampbell Barton
2020-08-19DRW: Fix crash drawing gpencilClément Foucault
2020-08-18Cleanup: GPUState: Remove GPU_state_init()Clément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault